I'm not really familiar with animation tools, but isn't this exactly what Flare does? https://www.2dimensions.com/about-flare
Building a Web-Based Motion Graphics Editor
21–30 of 33 posts
Re: Building a Web-Based Motion Graphics Editor
#22Re: Building a Web-Based Motion Graphics Editor
#23Somewhat interesting read regarding your approach to developing the UI, but I can't provide much feedback without at least seeing a demo of the tool in action. You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter abou…
Good point. The article was mostly focused on the design and conceptualization of the tool in order to keep it short and concise, but I certainly had a lot to say about the development itself. I've been considering open sourcing the project in GitHub so people can check it out & build upon it, but that might take a while to polish and ensure it's stable. In its current state though I do use the editor to create video…
But I also have a ton of respect for the desire to offer it free!
Re: Building a Web-Based Motion Graphics Editor
#24Re: Building a Web-Based Motion Graphics Editor
#25Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!
Re: Building a Web-Based Motion Graphics Editor
#26Re: Building a Web-Based Motion Graphics Editor
#27Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!
I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…
Re: Building a Web-Based Motion Graphics Editor
#28>My plan was to build the product in 6–12 months (for an initial MVP) For the kind of product being described, 6-12 months seems way too long for an initial MVP. I also think statements like "build the entire tool" conflict with the concept of delivering something actionable / people-will-pay-for within a short amount of time.
Re: Building a Web-Based Motion Graphics Editor
#29Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!
I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…
Re: Building a Web-Based Motion Graphics Editor
#30Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!
I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…