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Building a Web-Based Motion Graphics Editor

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Re: Building a Web-Based Motion Graphics Editor

#23
post #4

Somewhat interesting read regarding your approach to developing the UI, but I can't provide much feedback without at least seeing a demo of the tool in action. You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter abou…

Good point. The article was mostly focused on the design and conceptualization of the tool in order to keep it short and concise, but I certainly had a lot to say about the development itself. I've been considering open sourcing the project in GitHub so people can check it out & build upon it, but that might take a while to polish and ensure it's stable. In its current state though I do use the editor to create video…

If you do end up deciding to charge money, depending on how niche it ends up being, Aseprite could provide a good model of an (extremely) reasonably priced tool that fills a specific need: https://www.aseprite.org/

But I also have a ton of respect for the desire to offer it free!

Re: Building a Web-Based Motion Graphics Editor

#24
This MVP already looks very polished and I think the design is innovative. I coincidentally noticed the gap in open-source for motion graphics, but never got passed the notebook phase. One of the pieces I kept getting stuck on was the way to correctly model all that timeline data and applying it to the scene. Could you comment on your approach to that for this product? I also would like to echo the desire to see it open-sourced.

Re: Building a Web-Based Motion Graphics Editor

#25

Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!

Figma is such a nicely polished product. I've only used it in fits and spurts, but it's easily as good an experience as Sketch. Our design team uses it all the time, and their technical blog posts have been incredible reading.

Re: Building a Web-Based Motion Graphics Editor

#27

Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!

I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…

Your age is exactly when you should be taking huge risks.

Re: Building a Web-Based Motion Graphics Editor

#28

>My plan was to build the product in 6–12 months (for an initial MVP) For the kind of product being described, 6-12 months seems way too long for an initial MVP. I also think statements like "build the entire tool" conflict with the concept of delivering something actionable / people-will-pay-for within a short amount of time.

Except that usually 1-month MVPs become 6 to 12 month projects, unfortunately. Making conservative estimates at this stage of the process is the proper way to go, imho.

Re: Building a Web-Based Motion Graphics Editor

#29

Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!

I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…

Take the risk! It’s clear that you have a very rare combination of design, programming, communication, and marketing skills. The sky is the limit :)

Re: Building a Web-Based Motion Graphics Editor

#30

Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!

I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…

If you want to stay independent and go(?) open source then going on patreon might work. At least it works modestly for others[1].

[1] https://www.patreon.com/andrewrk

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