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Playdate – A New Handheld Gaming System

play.date

21–30 of 424 posts

Re: Playdate – A New Handheld Gaming System

#21
post #3

I personally love weird single-purpose hardware. Unfortunately it tends not to do very well commercially. Anybody remember this guy? https://en.wikipedia.org/wiki/WikiReader

If we're talking single-purpose gaming devices that failed, there's always the Gizmondo: https://en.wikipedia.org/wiki/Gizmondo I don't think Panic is involved in organized crime, though.

And now I know what a Ferrari Enzo is. Yeesh.

https://www.xkcd.com/214/

Re: Playdate – A New Handheld Gaming System

#22
This looks pretty cool! There have been some horribly misguided niche consoles lately, (see the Amico), this one looks great by comparison. I can see it working as kind of a novelty product. I think the price point is a little high, since it's close to Nintendo handheld prices.

Re: Playdate – A New Handheld Gaming System

#23

Design wise this looks similar to something teenage engineering would make. Which I think is cool, I like their stuff. Specifically the op1 with the hand crank functionality

"By the way, the crank came from our friends at Teenage Engineering. They were our partners for Playdate’s design. Isn’t it nice?"

Re: Playdate – A New Handheld Gaming System

#24
post #12

I like the crank idea only if it also charges the battery as you play.

Have you ever tried a hand-cranked radio or torch? They need a lot of cranking. I'm not sure it would be tractable.

That's because they all crank so easily. Surely if they used gears and required more force to convert from few rotations to many it would be better?

Re: Playdate – A New Handheld Gaming System

#25
post #4

Slightly off-topic, but the website design looks like a worse version of Teenage Engineering website ( https://teenage.engineering/products/po ) with larger font size (a bit too large imo). Not dissing the website though, it isn't that bad overall, just thought it was interesting, since I haven't seen many others attempting that. EDIT: after a closer look at the page, I realized that they explicitly mentioned partner…

I like the visual style.

Ya, it works as an ad, even if I wouldn't want this kind of design for more serious content.

Re: Playdate – A New Handheld Gaming System

#27
This is gonna be fun: "Every Monday, via WiFi, owners receive a new game, the notification light on top of the case blinking to announce its arrival. Whenever you have five spare minutes, you’ll be able to reach into your own shirt pocket, and make time for your Playdate."

Re: Playdate – A New Handheld Gaming System

#28
post #11

I think it's cool. I'm not that old, but games these days mostly seem to be about squeezing every last dollar out of the consumer through shady means. I think this is part of why I don't play video games anymore. It's nice to see something different.

$150 for what looks like 12 simple games isn't that much different.

Re: Playdate – A New Handheld Gaming System

#29
post #24

Earlier quoted context omitted.

Have you ever tried a hand-cranked radio or torch? They need a lot of cranking. I'm not sure it would be tractable.

That's because they all crank so easily. Surely if they used gears and required more force to convert from few rotations to many it would be better?

I think it would add unacceptable weight. And the mechanical stress would probably cause a redesign of the whole product. You don’t want the screen to crack the first time your 8 year-old gets a little enthusiastic about winding it.
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