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Simulating gunfire in naval wargames (2016)

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21–30 of 32 posts

Re: Simulating gunfire in naval wargames (2016)

#21

I remember reading about a model boating society that, instead of wargaming, would create scale models of famous warships and fight them - the hulls would be thin wood, and the turrets had motorised mounts and compressed air guns capable of firing a metal pellet through the wooden hulls. The ships would have less internal bulkheads (to account for the damage explosive shells would cause) but would otherwise try to be…

Fun to watch, but it could never be a reasonable simulation. Unless the model ships were hundreds of meters appart, the trajectories would be far too flat. To be close enough to score a hit you wouldnt be able to hole the other ship near the waterline. You would just blast at superstructures without ever sinking.

And there was an easy(ish) way to stabilize the guns. Mercury switches were used to ensure they only fired when the hull was reasonably level.

Re: Simulating gunfire in naval wargames (2016)

#22
post #9

Interesting how in these early wargames (see also H.G. Wells' "Little Wars" from 1913) firing was simulated by a physical action while in modern games this is generally settled by dice or other random number generator.

it lasted quite a while, it was around mid eighties that the love for gitzmo faded and everything became a roll.

they getting back tho, at least looking at the Kickstarter trends in board games.

Re: Simulating gunfire in naval wargames (2016)

#23

Earlier quoted context omitted.

When cannons were common on land it was not unussual to see cannonballs bouncing across the field towards you. As they were subsonic, you also could hear them coming.

After seeing this video I am not so sure those reports are accurate: https://www.youtube.com/watch?v=jL1DkrYL70s

I've seen footage of modern tanks firing projectiles, and you can see the projectiles, it was from near enough directly behind though.

Re: Simulating gunfire in naval wargames (2016)

#24

Reading this, and looking at the pictures and discussions about range reminded me of a time years ago (when I was a kid) reading the journal of a WWII combat vessel captain. He was captain of a large battleship (akin to the Bismarck or Tirpitz) and I guess these ships were mainly used in long range stand off attacks, because he would talk about seeing the muzzle flashes of enemy ships through his telescope, then wait…

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Re: Simulating gunfire in naval wargames (2016)

#25

Unless you've seen one up close it's hard to wrap your head around how big naval guns are. I work in a converted naval gun factory, built in WWII. They used to take the main guns off battleships and reline them every hundred shots or so, and my building was a huge machine shop set up to replace the linings. The gantry crane used to take the guns off the railroad cars they were shipped on is still in place. The hook o…

Great photo: https://en.wikipedia.org/wiki/File:Uss_iowa_bb-61_pr.jpg notice the boats along the port side near the aft gun. And, forward of the aft gun, and between the deck houses, are several grey rectangles. Each one has 4 Tomahawk missiles. Those "coffins" are roughly the size of tractor trailers. One thing you'll notice: no humans. The shockwave will kill you.

I incorrectly assumed the tomahawks would be on VLS launch platforms but no, they're like surface launched or something. Took a while to look for those "coffins" when I was looking for a square on the deck :P

Re: Simulating gunfire in naval wargames (2016)

#26

I remember being at Gen-Con in the 90's and seeing a game of Harpoon[1] going on. It was pretty amazing seeing all of the ships they were using. Maybe not as impressive as some of the Warhammer setups, but still pretty cool. I remember talking to a few of the folks and they believed it was the best game of this type. Larry Bond was also an author of some note. 1) http://www.larry-bond.com/games.htm

I never played tabletop Harpoon, but the IBM-PC computer game Harpoon was one of my favourites many decades ago. It was a game that highlighted the devastative power of air superiority over pure naval engagements. A squadron of soviet Blackjack bombers armed with Kitchen missiles could take out an entire carrier group or ground base while staying out of reach of carrier based fighters. Wish there was a version of thi…

You could absolutely run Harpoon in like dosbox on an android tablet or such.

The modern version/remake/inspired product is "Command" https://store.steampowered.com/app/321410/Command_Modern_Air...

Re: Simulating gunfire in naval wargames (2016)

#27

I remember reading about a model boating society that, instead of wargaming, would create scale models of famous warships and fight them - the hulls would be thin wood, and the turrets had motorised mounts and compressed air guns capable of firing a metal pellet through the wooden hulls. The ships would have less internal bulkheads (to account for the damage explosive shells would cause) but would otherwise try to be…

I could have sworn it was outright illegal to build a remote firing mechanism but apparently that likely isn't the case.

https://hackaday.com/2015/07/22/no-mounting-a-gun-to-a-quadc...

Still stupid as hell, but probably not illegal.

Re: Simulating gunfire in naval wargames (2016)

#28

Earlier quoted context omitted.

I never played tabletop Harpoon, but the IBM-PC computer game Harpoon was one of my favourites many decades ago. It was a game that highlighted the devastative power of air superiority over pure naval engagements. A squadron of soviet Blackjack bombers armed with Kitchen missiles could take out an entire carrier group or ground base while staying out of reach of carrier based fighters. Wish there was a version of thi…

You could absolutely run Harpoon in like dosbox on an android tablet or such. The modern version/remake/inspired product is "Command" https://store.steampowered.com/app/321410/Command_Modern_Air...

CMANO is great if you can get past the spartan graphics and UI (and to be honest the target market for such games probably doesn't care much about the presentation as long as the gameplay is solid). There's something uniquely satisfying about watching military engagements play out as you direct the units.

Re: Simulating gunfire in naval wargames (2016)

#29

Earlier quoted context omitted.

You could absolutely run Harpoon in like dosbox on an android tablet or such. The modern version/remake/inspired product is "Command" https://store.steampowered.com/app/321410/Command_Modern_Air...

CMANO is great if you can get past the spartan graphics and UI (and to be honest the target market for such games probably doesn't care much about the presentation as long as the gameplay is solid). There's something uniquely satisfying about watching military engagements play out as you direct the units.

Don't forget the rather high price for a "video game". I do find it interesting that the group behind it distributes the database of unit information that backs the actual game for "free" (it's just available, with AFAIU, no hoops to jump through)

Re: Simulating gunfire in naval wargames (2016)

#30

Earlier quoted context omitted.

After seeing this video I am not so sure those reports are accurate: https://www.youtube.com/watch?v=jL1DkrYL70s

I am thinking @sandworm is talking about the old round iron cannonballs (akin to those fired from pirate ships etc) rather than the more modern explosive projectiles that are shown in your video post. That also reminds me of another story I read that was penned by a cavalry officer in the 1800's. He said that the only time you could see a cannonball in flight on the battlefield was when it was pretty much heading str…

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