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GB Studio – Retro adventure game creator for Game Boy

gbstudio.dev

21–30 of 30 posts

Re: GB Studio – Retro adventure game creator for Game Boy

#22
post #14

Looks awesome! I noticed that it doesn't yet support in-game progress save functionality yet, but will definitely give it a try when it does!

Saving/loading is definitely on my todo list. The game I built this for originally was only small and was intended to be finished in one sitting but I’ll be adding support for saving soon.

Re: GB Studio – Retro adventure game creator for Game Boy

#26
post #13

Hmm, seems like game maker tools for retro consoles are growing in popularity a bit recently. Remember seeing something similar to this for the NES getting some traction on Kickstarter a while back. Either way, kudos for the project. Nice to see the Game Boy get a bit more attention with stuff like this.

I have a theory, of sorts, that popular retro game consoles are the most cross-compatible and future-proof software platforms we have.

Gameboy emulators are relatively simple to make and basically always in-demand. And the Gameboy "specification" can never change—a feature you relied on will never be deprecated or removed.

Re: GB Studio – Retro adventure game creator for Game Boy

#27

similar, but to tech about 10 years previous to this was Adventure Construction Set. Very cool, but I lacked the imagination/art skills to make anything compelling with it. https://en.wikipedia.org/wiki/Adventure_Construction_Set

I bought this when it was in stores, but lacked a PC powerful enough to run it! All my elementary school self could do was read the instructions over and over and dream :)

Re: GB Studio – Retro adventure game creator for Game Boy

#29
post #16

Oh hey, Hacker News! Just wanted to say I've been really pleased with how this project has been received, wasn't expecting it to blow up this much! My Github issues list is going crazy right now! :-D It's been a side project of mine for quite a while as I was learning Electron and C/GBDK at the same time so don't judge me too harshly on the code hehe. It's early days for the project so not quite decided how I want to…

Question about the download - I see you have it labeled "win32-x64", does that mean it runs on both 32-bit and 64-bit Windows? Asking because my only machine with a good copy of bgb is an x86 / 1Gb RAM unit.

Hi, sorry for the delay replying, weirdly Electron names the output win32-x64 even though it's only for 64-bit, I think the naming convention is platform (win32) then architecture (x64). Either way I've just built a 32-bit version which hopefully will work for you https://github.com/chrismaltby/gb-studio/releases/download/v... though I'm not sure how it's going to manage with 1Gb RAM.

Re: GB Studio – Retro adventure game creator for Game Boy

#30
post #13

Hmm, seems like game maker tools for retro consoles are growing in popularity a bit recently. Remember seeing something similar to this for the NES getting some traction on Kickstarter a while back. Either way, kudos for the project. Nice to see the Game Boy get a bit more attention with stuff like this.

I have a theory, of sorts, that popular retro game consoles are the most cross-compatible and future-proof software platforms we have. Gameboy emulators are relatively simple to make and basically always in-demand. And the Gameboy "specification" can never change—a feature you relied on will never be deprecated or removed.

You can also write your software in TeX, that will never change either.
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