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Here Comes The Wetware

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Re: Here Comes The Wetware

#21
post #16

God, not another EEG-based BCI article (especially of Emotiv, whose core competency as a company is mostly being a hype machine). This stuff is trash from a neural interfacing perspective; your keyboard is much higher throughput and better fidelity, and as much a "brain interface" as this is (it translates brain activity into computer signals!). EEG mostly detects scalp, eye, and face muscle activity, and some very g…

I won't argue with your feelings toward Emotiv, since I don't especially trust their demos to be well controlled for various muscular cues.

That said, there is good work done which puts a lot of effort into actually measuring the non-muscular signal from EEGs and training on that instead. EEGs can capture signal from alpha waves (roughly analogous to alertness as you describe), and researchers have come up with numerous specific responses to watch for. One such example is the P3000 response, corresponding to the reaction a person has when they are shown an object which they were picturing in their head (a target).

There are numerous other techniques, many dealing with predicting a type of pattern by looking for activity coming from the corresponding area of the brain. If the sensors and algorithms are written correctly, EEG can absolutely be a neural interface, although one with quite a lot of noise. Done poorly, it can be entirely swamped by the physical motions you describe.

Re: Here Comes The Wetware

#22
> "It can be a transformational experience," Garten says, of the moment users first don a headset. "For the first time, you’re consciously interacting with your own brain."

So I was at WonderWorks http://wonderworkspcb.com/index.php > in early November, and they have a litle game that works based on your brain waves. You put a headband with metal nodes on your head, and it moves a ball forward based on how calm you are. You sit down across from someone and relax as much as possible, and whoever is the calmest gets the ball closer to the goal.

(edit: I found the page for the "mindball" game here: http://wonderworkspcb.com/Content/37/Mindball_Mental_Challen...)

I have to say, it was very cool. There wasn't as much shock and awe as I'm sure the headsets in this article must inspire, but you can put that down to the primitive interface I was using. It was still extremely interesting, because I really felt like I was "consciously interacting with my own brain". Making something happen just based on how calm you are... I couldn't get the smile off my face afterwards.

(If you're curious, I won every time.)

Re: Here Comes The Wetware

#23
post #20

With "wetware" on the rise, and with the recent passing of Leslie Nielsen, I think this is an appropriate time to remind people of the movie Forbidden Planet . Besides being one of Nielsen's few (old!) bits of "serious" acting, the movie has an interesting point: computer interfaces must distinguish between unconscious thoughts and purposeful instructions. Otherwise the machine will start executing instructions direc…

http://wiki.lesswrong.com/wiki/Generalization_from_fictional...

Re: Here Comes The Wetware

#26
post #23
post #20

With "wetware" on the rise, and with the recent passing of Leslie Nielsen, I think this is an appropriate time to remind people of the movie Forbidden Planet . Besides being one of Nielsen's few (old!) bits of "serious" acting, the movie has an interesting point: computer interfaces must distinguish between unconscious thoughts and purposeful instructions. Otherwise the machine will start executing instructions direc…

http://wiki.lesswrong.com/wiki/Generalization_from_fictional...

Well of course I expect people to examine the idea critically instead of lifting it straight from a 1956 movie and applying it to next-gen interaction design problems. It's just an idea I think people should consider.
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