Earlier quoted context omitted.
> A clockless pipeline is always going to be slower than a clocked one How come? In a clocked design, you have to have clocks slow enough so all possible logic paths would finish. In a clockless one the propagation only takes as much as needed, and in a case of shorter path can take less time, doesn't it?
Synchronous design tools are very good at making all of the pipeline stages have about the same logic depth, which is generally 6-8 transitions/cycle but can be much less. The fastest possible QDI circuit is a very simple, very small WCHB buffer which has 6 transitions/cycle. Most QDI logic will have 10-14 transitions/cycle. Also, the speed of a linear pipeline is limited to the slowest stage in the pipeline whether…
Computers without clocks (2002) [pdf]
21–29 of 29 posts
Re: Computers without clocks (2002) [pdf]
#22Heyo, I'm a PhD student in the field. I figured I can talk about its current status. First, here are various search terms: clockless, self-timed, delay-insensitive, latency-insensitive, quasi delay-insensitive (QDI), speed independent, asynchronous, bundled-data There are a wide variety of clockless circuits that each make their own timing assumptions. QDI is the most paranoid, making the fewest timing assumptions. B…
What effect will this have on our programming languages and programming idioms? To some extent, our low-level programming languages have influenced CPU design, and vice versa, but it's not clear what effect an architectural change like this would have.
Re: Computers without clocks (2002) [pdf]
#23Earlier quoted context omitted.
Yep, I saw that go by, and a lot of my work is heavily influenced by Andrew Lines. But what I've been seeing is that QDI is really bad at arithmetic because the acknowledgement requirements turn XORs into a nightmare hairball of signal dependencies. But QDI is really good at complex control.
That's not true for all ways of doing things, for example, with bundled data, dual rail domino QDI and various commercial groups like wave computing and ETA computing which have their own asynchronous flavors, often optimized for arithmetic operations.
Bundled data is a simple control with data clocked from that control. Its very much keeping arithmetic away from the QDI circuitry.
Though to be fair, I haven't seen a good examination of how pass transistor logic might affect QDI arithmetic circuitry, so maybe there is hope.
Re: Computers without clocks (2002) [pdf]
#24Heyo, I'm a PhD student in the field. I figured I can talk about its current status. First, here are various search terms: clockless, self-timed, delay-insensitive, latency-insensitive, quasi delay-insensitive (QDI), speed independent, asynchronous, bundled-data There are a wide variety of clockless circuits that each make their own timing assumptions. QDI is the most paranoid, making the fewest timing assumptions. B…
> Overall, this can mean significantly higher throughput and lower energy, but getting those benefits requires very careful design and completely different computer architectures. What effect will this have on our programming languages and programming idioms? To some extent, our low-level programming languages have influenced CPU design, and vice versa, but it's not clear what effect an architectural change like this…
Though all of this is assuming we solve the memory bottleneck... which... might come about with upcoming work on 3D integration and memristors? who knows.
Re: Computers without clocks (2002) [pdf]
#25Earlier quoted context omitted.
Synchronous design tools are very good at making all of the pipeline stages have about the same logic depth, which is generally 6-8 transitions/cycle but can be much less. The fastest possible QDI circuit is a very simple, very small WCHB buffer which has 6 transitions/cycle. Most QDI logic will have 10-14 transitions/cycle. Also, the speed of a linear pipeline is limited to the slowest stage in the pipeline whether…
I don't think it's really fair to condemn all of asynchronous due to the slowness of QDI. There are faster ways of doing things like GaSP, dual rail domino done detection, bundled data, one sided handshaking, etc.
You're right, and I don't intend to condemn all of async, or even QDI for that matter :) I am doing my PhD on it, so I do think there is promise. I just think that arithmetic is better handled by Bundled-data specifically. Let QDI do the control leg-work and tack high-performance arithmetic to it.
Also, Gasp is certainly faster, but is limited to simple pipelines. That's why I like QDI, it lets me make weird circuits.
EDIT: Sorry, I got mixed up between the conversation threads... dislexia is a thing.
I'm not saying condemn async or QDI, but we must recognize what it is good at and what it is not. A QDI pipeline stage may be slower, yes. So don't use it if you just want to implement a linear pipeline. But do use it if you have a complex network because of the previously mentioned benefits. Gasp and other async pipeline topologies don't have the flexibility of QDI, and there isn't really a good framework to mix them with QDI techniques at the moment (maybe relative timing?). The power of async comes from this flexibility and the ability to avoid unnecessary computation.
Re: Computers without clocks (2002) [pdf]
#26Earlier quoted context omitted.
> Overall, this can mean significantly higher throughput and lower energy, but getting those benefits requires very careful design and completely different computer architectures. What effect will this have on our programming languages and programming idioms? To some extent, our low-level programming languages have influenced CPU design, and vice versa, but it's not clear what effect an architectural change like this…
Ideally, none. We're leaning toward FPGAs and CGRAs to accelerate tight inner loops. This means that it will have a huge effect on compilers. They will have to compile from a control flow behavioral description like C to a data-flow description to map onto the array. This compilation process is honestly not solved. This is why you have verilog instead of just compiling C to circuitry. I've taken a crack at it (in the…
Re: Computers without clocks (2002) [pdf]
#27Earlier quoted context omitted.
Ideally, none. We're leaning toward FPGAs and CGRAs to accelerate tight inner loops. This means that it will have a huge effect on compilers. They will have to compile from a control flow behavioral description like C to a data-flow description to map onto the array. This compilation process is honestly not solved. This is why you have verilog instead of just compiling C to circuitry. I've taken a crack at it (in the…
So this is mostly challenging for imperative languages? So a dataflow heavy language, like functional programming, might be easier to compile?
Re: Computers without clocks (2002) [pdf]
#28Earlier quoted context omitted.
So this is mostly challenging for imperative languages? So a dataflow heavy language, like functional programming, might be easier to compile?
The challenge isn't in extracting a dataflow graph from an imperative control flow format. Compilers are already capable of doing this, and every major compiler has an expression DAG at some point. The challenge is in mapping from a generic dataflow graph to the actual dataflow hardware primitives, which have different requirements whose constraints may require non-trivial mappings.
Re: Computers without clocks (2002) [pdf]
#29Earlier quoted context omitted.
> Overall, this can mean significantly higher throughput and lower energy, but getting those benefits requires very careful design and completely different computer architectures. What effect will this have on our programming languages and programming idioms? To some extent, our low-level programming languages have influenced CPU design, and vice versa, but it's not clear what effect an architectural change like this…
Ideally, none. We're leaning toward FPGAs and CGRAs to accelerate tight inner loops. This means that it will have a huge effect on compilers. They will have to compile from a control flow behavioral description like C to a data-flow description to map onto the array. This compilation process is honestly not solved. This is why you have verilog instead of just compiling C to circuitry. I've taken a crack at it (in the…
Did you check if they're FPT? (Fixed Parameter Tractable)