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Apple's Reinvention as a Services Company Starts for Real Monday

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21–30 of 182 posts

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#21
post #10

> The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games Sounds terrible for short indie games and good for long grindy games. That's not a future I want for my gaming. Not that I am an apple customer in the first place but hopefully this won't affect what is delivered on the other platforms.

> Sounds terrible for short indie games and good for long grindy games.

Short and long are terms that make sense for games that have a natural start and end. Not every game has that story-likeness, so even a simple game that can keep people's attention (or get a lot of little slices) could do well.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#22

> This service will combine stories from newspapers, websites, and magazines into a new tab in the Apple News app on iPhones, iPads, and Macs. > Apple plans to charge about $10 a month. Is it just me, or is there no way this could possibly be worth it? Hacker News and Reddit already combine stories from newspapers and websites, and they do it for free. I have a hard time believing that a managed source selected from…

If you're a uMatrix fan, just open up the tool in your favorite browser (Chrome, Firefox, etc) and see what cost you pay for that Reddit service. Hint - it ain't free. You pay in data. Reddit has a horde of remote JS embedded just waiting to read every single little thing you do on the platform

(Not saying Apple also isn't collecting various metrics, but certainly saying that Apple isn't trying to collect every little data point and sell to advertisers, like Reddit. Disclaimer - I <3 reddit)

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#24
> Apple News: This service will combine stories from newspapers, websites, and magazines into a new tab in the Apple News app on iPhones, iPads, and Macs.

I still don’t understand how this is any different from what’s happening in the Apple News app right now, other than it will cost $10 per month starting on Monday and is now free. Also, the Texture app requires that you _download_ issues of magazines, whereas magazines on Apple News are currently instantaneous.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#25
post #14
post #10

> The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games Sounds terrible for short indie games and good for long grindy games. That's not a future I want for my gaming. Not that I am an apple customer in the first place but hopefully this won't affect what is delivered on the other platforms.

Well technically it takes less time and tesources to develop a short indie game vs a long game, so it’s reasonable that they will get more money. Also If a long game is boring nobody will play it longer than it’s worth

I see you do not know about JRPGs :-P.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#26
post #11

I wonder if now is a good time to short some Netflix stock.

That depends on whether you think Netflix has successfully transitioned into a network. They release a huge amount of original content now. If I had any apple devices , I would be more likely to drop HBONOW or Hulu than Netflix, and since I pay for all three I'm sort of the target audience (except for the whole no iPhone/iPad thing, which is also probably something they should think about).

Anecdote of one: I have all three as well. As the days go by, I find myself questioning if Netflix is still worth it as I'm not necessarily a big fan of a lot of their original content and think HBO seems to do a better job in licensing the movies I'm interested in (to say nothing of their amazing original content). I think at this point I only keep Netflix around out of habit as it's something I share with family and will myself occasionally indulge in some older licensed TV programs not on Hulu.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#27

> This service will combine stories from newspapers, websites, and magazines into a new tab in the Apple News app on iPhones, iPads, and Macs. > Apple plans to charge about $10 a month. Is it just me, or is there no way this could possibly be worth it? Hacker News and Reddit already combine stories from newspapers and websites, and they do it for free. I have a hard time believing that a managed source selected from…

Don't forget that most people aren't on HN and Reddit.

Pricetags aren't for do-able vs. not. They're for convenience.

Many people can't and won't learn to use Reddit and dig into the comments section on their iPad (their only daily conduit to the internet).

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#29
post #3

I wonder if now is a good time to short some Netflix stock.

Yes, both Netflix and Spotify are in a tough position where their rivals (Apple and Amazon) have a much larger war chest to chip away at the market leaders of both movies and music streaming.

Spotify is in a much worse competitive position than Netflix. Nothing separates Spotify from Apple Music. Any competitor can license music from all of the music providers. There is no reason for most people to keep both Spotify and Apple Music.

Netflix has spent years negotiating TV rights to third party content and releasing its own. Apple has a long way to go.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#30
post #10

> The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games Sounds terrible for short indie games and good for long grindy games. That's not a future I want for my gaming. Not that I am an apple customer in the first place but hopefully this won't affect what is delivered on the other platforms.

> Sounds terrible for short indie games and good for long grindy games. What would be a good system to determine a fair amount between games when a user is paying a fixed amount per month for all games? You could ask for ratings (e.g. overall, originality) but these will be a lot more nuanced than time spent. You could ask users what split between games they think is fair (feels like a lot to ask especially if you're…

> What would be a good system to determine a fair amount

Maybe something more like other content services - ensure there are multiple competitive fixed-rate game services that take risks and auction/bid on getting a specific game for a season at a time. It could include both an upfront payment and a performance payment.

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