To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there. That said, it is an awesome PoC. Just not something I see being practically applicable.
> Would any serious game studio use style transfer ml to actually replace their visual artists? No, a serious (AAA) studio would not. OTOH, the platform might intend to support producers that aren't AAA studios, and whose limited pre-release resources are focussed on gameplay more than art assets, and those producers might view it very differently than AAA studios.
Google Stadia uses Style Transfer ML to change video game art in real time
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Re: Google Stadia uses Style Transfer ML to change video game art in real time
#22There is nothing more Googley than building something that's technically impressive with absolutely no - or even antithetical - market fit
Onlive - required other people's infrastructure and a hardware play, and a software client. Playstation Now - required Sony to buy/use a cloud service, maintain it, and expensive Sony hardware just as a force of habit. Google - negligible instance running on their existing infrastructure, maintained under existing processes, playable on chromecasts already in hotels and homes everywhere, alongside browsers and mobile…
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#23There is nothing more Googley than building something that's technically impressive with absolutely no - or even antithetical - market fit
Onlive - required other people's infrastructure and a hardware play, and a software client. Playstation Now - required Sony to buy/use a cloud service, maintain it, and expensive Sony hardware just as a force of habit. Google - negligible instance running on their existing infrastructure, maintained under existing processes, playable on chromecasts already in hotels and homes everywhere, alongside browsers and mobile…
The only reason they can do that today without specialised hardware a-la OnLive is because Nvidia and co. now have specialised GPU circuits allowing one to stream the encoded video output to memory.
When OnLive started they had to do it themselves.
I don’t believe you have any idea what you are speaking about.
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#24To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there. That said, it is an awesome PoC. Just not something I see being practically applicable.
> Would any serious game studio use style transfer ml to actually replace their visual artists? No, a serious (AAA) studio would not. OTOH, the platform might intend to support producers that aren't AAA studios, and whose limited pre-release resources are focussed on gameplay more than art assets, and those producers might view it very differently than AAA studios.
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#25There is nothing more Googley than building something that's technically impressive with absolutely no - or even antithetical - market fit
Onlive - required other people's infrastructure and a hardware play, and a software client. Playstation Now - required Sony to buy/use a cloud service, maintain it, and expensive Sony hardware just as a force of habit. Google - negligible instance running on their existing infrastructure, maintained under existing processes, playable on chromecasts already in hotels and homes everywhere, alongside browsers and mobile…
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#26Earlier quoted context omitted.
They need to show something shiny to hide the fact that the system has 100ms of latency on a test environment. I wonder how much lag the style transfer would add
100ms+ feels worse in this kind of thing compared to 100ms ping to a multiplayer server because even if you have bad ping to a server the game still records your inputs locally and feels responsive. More realistically it will be more like 180ms+ on a home connection. I was an OnLive user when it existed earlier in the decade and I would say that it felt generally fine in games with forgiving timers that were not all…
I used a game streaming service called Shadow, and it works amazing for Sim City, Frost, and Civilization type games.
I really hope Google focused on putting out quality titles in the city builder genres. Hell it might even make sense if they outright bought the Civilization franchise.
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#27Consensus in this thread seems to be that this is a neat gimmick but nothing else. Maybe because I have a friend working on a video game as a solo developer, and putting a /lot/ of energy/money/time into art--I really see the potential in this (type of thing). This is not really for the player's benefit to put on whatever mods they want. This is for fast iteration for artists and creators to automate a huge (sometime…
For that usage Nvidia's thing was way more interesting: https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealist...
That gets you usable texture assets super quickly, which is probably what your solo developer friend spends the most time on. That or models. Neither of which Stadia's style transfer helps with. They probably aren't spending much time tweaking a shader-applied post-process effect, but hey, maybe they are, and this style transfer ML thing is useful. Very, very unlikely, but maybe.
Re: Google Stadia uses Style Transfer ML to change video game art in real time
#28Re: Google Stadia uses Style Transfer ML to change video game art in real time
#29To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there. That said, it is an awesome PoC. Just not something I see being practically applicable.