It is fine that people are experimenting with putting graphics on the screen and playing with new languages. But I just wanted to comment that you don't need an "Entity Component System" in a game, and especially not for a very simple not-yet-a-game like shown here. (You also don't need inheritance or composition). It bothers me that so many people are buying into this hive-mind marketing on ECS, when in reality it i…
24 Hours of Rust Game Development
21–30 of 78 posts
Re: 24 Hours of Rust Game Development
#22> ggez Off-topic but that’s a darn nice name for a game engine. Certainly ggez means “good game easy”. At least that’s how I read it. Clever because “gg” and “ez” is gamer terminology used by people that play video games, with “gg” meaning a match was good (equivalent of “thanks for the match”) and putting them together you get a new meaning which is that it will be easy to create a good game.
Re: 24 Hours of Rust Game Development
#23> ggez Off-topic but that’s a darn nice name for a game engine. Certainly ggez means “good game easy”. At least that’s how I read it. Clever because “gg” and “ez” is gamer terminology used by people that play video games, with “gg” meaning a match was good (equivalent of “thanks for the match”) and putting them together you get a new meaning which is that it will be easy to create a good game.
The trouble is, `gg` means `good game` and `ez` means `easy`. But `ggez` means `you suck and I'm better than you`.
Re: 24 Hours of Rust Game Development
#24> ggez Off-topic but that’s a darn nice name for a game engine. Certainly ggez means “good game easy”. At least that’s how I read it. Clever because “gg” and “ez” is gamer terminology used by people that play video games, with “gg” meaning a match was good (equivalent of “thanks for the match”) and putting them together you get a new meaning which is that it will be easy to create a good game.
Re: 24 Hours of Rust Game Development
#25It is fine that people are experimenting with putting graphics on the screen and playing with new languages. But I just wanted to comment that you don't need an "Entity Component System" in a game, and especially not for a very simple not-yet-a-game like shown here. (You also don't need inheritance or composition). It bothers me that so many people are buying into this hive-mind marketing on ECS, when in reality it i…
> If you want to make a simple game like this, just sit down and program it in the obvious way. It will work. I have heard that the restrictions imposed by the Rust compiler make it surprisingly hard to get it working the normal way. The first time I heard of ECS was in a Rust talk about how it helped them stop fighting the borrow checker.
Re: 24 Hours of Rust Game Development
#26Earlier quoted context omitted.
You seem disproportionately angry about this because of your personal experiences. It means you can create a "Good Game Easily"
It means that as much as "Sieg heil" means "hail to victory" and is an appropriate thing to say before a football match. You can't just take an existing phrase and pretend it doesn't mean what it means and feedback of the current meaning as "personal experiences".
Re: 24 Hours of Rust Game Development
#27It is fine that people are experimenting with putting graphics on the screen and playing with new languages. But I just wanted to comment that you don't need an "Entity Component System" in a game, and especially not for a very simple not-yet-a-game like shown here. (You also don't need inheritance or composition). It bothers me that so many people are buying into this hive-mind marketing on ECS, when in reality it i…
EDIT: I should note that I am not accomplished as a game developer at all, so take my advice with a grain of salt.
Re: 24 Hours of Rust Game Development
#28It is fine that people are experimenting with putting graphics on the screen and playing with new languages. But I just wanted to comment that you don't need an "Entity Component System" in a game, and especially not for a very simple not-yet-a-game like shown here. (You also don't need inheritance or composition). It bothers me that so many people are buying into this hive-mind marketing on ECS, when in reality it i…
But but but... I thought game programming was 99% procrastinating?!
Re: 24 Hours of Rust Game Development
#29Earlier quoted context omitted.
It means that as much as "Sieg heil" means "hail to victory" and is an appropriate thing to say before a football match. You can't just take an existing phrase and pretend it doesn't mean what it means and feedback of the current meaning as "personal experiences".
I've never said ggez in a game before. I don't even play multiplayer games anymore. But I will, and I'll say it, just because of your posts.