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Real time lightsaber tracking and rendering on the Kinect

kinecthacks.net

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Re: Real time lightsaber tracking and rendering on the Kinect

#21
post #8
post #6

Wouldn't it be better if he was only holding a small 6" long stick, the kinect tracks that, and digitally adds the extended lightsaber? Maybe this was just his step 1. It would minimize the destruction caused in your home from swinging around a 4' stick.

Maybe you could use the wiimote in combination with the physical tracking to get more precise telemetry + precise physical location and AR.

You just described Playstation Move.

Re: Real time lightsaber tracking and rendering on the Kinect

#22
post #8

Earlier quoted context omitted.

Maybe you could use the wiimote in combination with the physical tracking to get more precise telemetry + precise physical location and AR.

You just described Playstation Move.

There have already been Playstation Move demos that do exactly this, with superb accuracy and great response times.

(Disclaimer: I work for SCEE, but this is my own opinion)

Re: Real time lightsaber tracking and rendering on the Kinect

#23

...if by "real time" you mean delayed by 200ms.

It looks like he had a CPU monitor on his panel, which also looked pegged. Could just be he needs to spend sometime optimizing cause the Kinect can certainly record faster than that.
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