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Play.js: The Node.js and React Native IDE for iPhone and iPad

playdotjs.com

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Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#21
post #12

Earlier quoted context omitted.

Hidden? Probably more like latent. I build React apps all the times professionally and in my leisure time. I also use my iPad Pro a lot. I just don’t use my iPad Pro to make React apps, because I’ve never been aware of any feasible way to do so.

I’m in a similar boat. I desperately want to be able to develop on my iPad, but just haven’t found a good way to do it yet. The best I’ve found so far is programming a micro:bit with the scratch-like environment. I’ll probably try this out, but what I really want is something like Max/MSP so is don’t have to type so much (although I do have a keyboard for my iPad, but it’s not something I like to type for long durati…

I like to use a full sized Mac Bluetooth keyboard with my iPad. I haven’t found a case keyboard I’ve liked.

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#23

Is there a hidden demographic of devs building React apps on iPads? This seems very, very niche.

Schools? Certainly my both my daughters school and my niece and nephews school has bet the farm on iPads, and are now looking for ways to teach programming without having to buy new hardware for all the kids. Something like this could be another way to do that.

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#24
post #18

Earlier quoted context omitted.

There are several very capable, full-blown dev environments available for the iPad and iPhone. I think the main ones are: Codea for Lua https://codea.io/ Pythonista for Python http://omz-software.com/pythonista/ Continuous for .NET http://continuous.codes/ Codea and Pythonista also provide XCode templates you can drop your code into to create App Store apps from your projects. Not sure about Continuous. Apple allowin…

I’ve looked at the first two of those and I found them still too awkward due to being very text-typing heavy. Similar to play.js so I guess it mightn’t work well for me. I do have a keyboard and get by, but it’s uncomfortable for anything but shortish bursts and while I can of course use a normal keyboard, when I have one available I typically also have a laptop or desktop available so it’s easier to just use those.…

Graphical development environments like that are a nice idea, but tend to be somewhat limited and very domain specific.

Pythonista does come with a graphical UI builder, but it is still a very code intensive environment.

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#27
post #12

Earlier quoted context omitted.

Hidden? Probably more like latent. I build React apps all the times professionally and in my leisure time. I also use my iPad Pro a lot. I just don’t use my iPad Pro to make React apps, because I’ve never been aware of any feasible way to do so.

I’m in a similar boat. I desperately want to be able to develop on my iPad, but just haven’t found a good way to do it yet. The best I’ve found so far is programming a micro:bit with the scratch-like environment. I’ll probably try this out, but what I really want is something like Max/MSP so is don’t have to type so much (although I do have a keyboard for my iPad, but it’s not something I like to type for long durati…

https://nodered.org might be a starting point, but it’s still awkward to use and not exactly touchscreen-friendly. Looking for someting like that or LabVIEW for the iPad myself...

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#28
The app is really slick. I'm surprised they were allowed to have their own window manager as Apple were very against that in the past. But I really like it. It actually is a nice take on a desktop environment on a tablet.

I'm curious it being Node.js. It can run my js file on flight mode so isn't using a remote execution. But I didn't believe you could run node.js on an iPad due to the Apple restrictions (hopefully I'm wrong).

That said, the whole ecosystem of Node.js is about bringing in modules. I can't see any mention of how to do that.

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#29

The app is really slick. I'm surprised they were allowed to have their own window manager as Apple were very against that in the past. But I really like it. It actually is a nice take on a desktop environment on a tablet. I'm curious it being Node.js. It can run my js file on flight mode so isn't using a remote execution. But I didn't believe you could run node.js on an iPad due to the Apple restrictions (hopefully I…

RE: Node modules. For now, it requires some prep with a laptop. You can use browserify --bare to squash all the dependencies into a file as they do here playdotjs://28816c75

Re: Play.js: The Node.js and React Native IDE for iPhone and iPad

#30

The app is really slick. I'm surprised they were allowed to have their own window manager as Apple were very against that in the past. But I really like it. It actually is a nice take on a desktop environment on a tablet. I'm curious it being Node.js. It can run my js file on flight mode so isn't using a remote execution. But I didn't believe you could run node.js on an iPad due to the Apple restrictions (hopefully I…

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