It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
Major Games Publishers Are Feeling the Impact of Peaking Attention
21–30 of 110 posts
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#22It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
You also have private servers of all expansions.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#23It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
This is why Everquest was so great for me. Leveling took a long time and you really got to explore the world. It would take teaming up with people just to make perilous journeys - this is something I don't think exists anymore in games. Additionally, gear lasted much longer. You could be using the same piece of armor for months potentially as you leveled in EQ. It really felt like you were building your character. No…
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#24Earlier quoted context omitted.
> EA's quarterly results are down, And yet they posted pre-tax profits of almost 1.5 billion dollars in 2018 (their highest profit numbers in the last 4 years). That's hardly the mark of a company that's ready to go under. Growth is not the only measure of a companies health.
EA is really struggling with their Star Wars license. If they put out just 1 good Star Wars game they'd see insane revenue. I haven't purchased an AAA title in years and I would buy an okayish Jedi Knight IV.
They need to focus on what's made them most of their money over the past years, game sales for series games (FIFA, NASCAR, etc.) and great first-party titles that aren't on a rushed release schedule. Apex is a great example of the latter. Nobody knew it was coming, and it ended up being a polished game that will probably make EA a significant portion of money.
Disclaimer:? I play Apex, and legitimately enjoy it. I also play Anthem, which although not the _best_ game in the world, is still of pretty high production value from what I've played.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#25Earlier quoted context omitted.
This is why Everquest was so great for me. Leveling took a long time and you really got to explore the world. It would take teaming up with people just to make perilous journeys - this is something I don't think exists anymore in games. Additionally, gear lasted much longer. You could be using the same piece of armor for months potentially as you leveled in EQ. It really felt like you were building your character. No…
Some of my very favorite moments in videogaming ever occurred during the EverQuest closed beta. That game was so great. It would get dark at night, to the point where if you didn't have a torch (which cost money) you'd be bumping into the trees in Kelethin in pitch blackness, and shortly get taken down by monsters. I remember spending nearly half of my time playing that game just waiting around in the dark by the tow…
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#26Earlier quoted context omitted.
> EA's quarterly results are down, And yet they posted pre-tax profits of almost 1.5 billion dollars in 2018 (their highest profit numbers in the last 4 years). That's hardly the mark of a company that's ready to go under. Growth is not the only measure of a companies health.
EA is really struggling with their Star Wars license. If they put out just 1 good Star Wars game they'd see insane revenue. I haven't purchased an AAA title in years and I would buy an okayish Jedi Knight IV.
EDIT: Downvote away, but that is Disney's public stance on the topic.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#27It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
This is why Everquest was so great for me. Leveling took a long time and you really got to explore the world. It would take teaming up with people just to make perilous journeys - this is something I don't think exists anymore in games. Additionally, gear lasted much longer. You could be using the same piece of armor for months potentially as you leveled in EQ. It really felt like you were building your character. No…
Speaking of gear, my fondest memory was a 9 hour camp for my toon’s Golden Efreeti boots. When they dropped I was so elated and so happy with all my friends who stayed that long to help me get them.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#28I think Supercell is one company that does well in this space and understand that attention is a commodity. I’ve been playing their latest game Brawl Stars, and I although the graphics are a bit cartoonish for me, I can see the genious behind their design decisions: the game combines several modes that are simplified versions of today’s popular genres, moba and battle royale. Each game session lasts no longer than 2 minutes and it’s continuous real time gameplay. There is no waiting, no searching for opponents, no setup. You just pickup the phone and play. These 2 minutes of gameplay however are very engaging and fun.
This is the kind of sessions a lot people will be looking for in today’s world.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#29Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#30Earlier quoted context omitted.
EA is really struggling with their Star Wars license. If they put out just 1 good Star Wars game they'd see insane revenue. I haven't purchased an AAA title in years and I would buy an okayish Jedi Knight IV.
To follow up on it, EA isn't even terrible on having the studios make relatively great games. A quick look at the skyrocketing success of Apex: Legends, announced _at the EA call_ on Feb 5th, has already surpassed 25M accounts and 2M concurrent users. They need to focus on what's made them most of their money over the past years, game sales for series games (FIFA, NASCAR, etc.) and great first-party titles that aren'…