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Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

21–30 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#21
A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water.

If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#24

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It is unfortunate that you're downvoted. At one point, there was an article on HN discussing games, including what made a "game" a "game" — and one of the article's requirements was that there must exist some risk of losing. Otherwise, you're just messing around or following predefined steps towards an end, but there is no challenge. Not that that can't entertain, but plenty of things entertain that aren't games. (E.g., a movie.)

The article also discussed some weird things that existed outside of the definition that the article arrived at, such as ClickerHeros and similar "grinding" "games".

(I wish I could find a link to it. Perhaps someone else here remembers and can find it…)

Re: Sandspiel – A falling sand game built in Rust and WebGL

#25
post #19

Make a lake of oil, set it aflame and then pour water on it. A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire. Very cool!

Also try using dust instead of water!

Re: Sandspiel – A falling sand game built in Rust and WebGL

#30

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It is unfortunate that you're downvoted. At one point, there was an article on HN discussing games, including what made a "game" a "game" — and one of the article's requirements was that there must exist some risk of losing. Otherwise, you're just messing around or following predefined steps towards an end, but there is no challenge. Not that that can't entertain , but plenty of things entertain that aren't games. (E…

You might mean “family resemblance” that Wittgenstein talks about.
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