Earlier quoted context omitted.
Well the hack had a really low entry barrier. As in; no hardware modifications needed. You could just download an ISO from the net and you were good to go with your unmodified Dreamcast. In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
But, and maybe I'm mis-remembering, how many people were actually active netizens at this point in history, able to find the ISO? Thinking back to when the dreamcast was a big console - I don't feel like it was common enough to really make a dent in dreamcast owners? Also, and again only from vague memory, wasn't the dreamcast itself underselling drastically. If it was game sales that broke the manufacturer then mayb…
How the Dreamcast Copy Protection Was Defeated
21–30 of 169 posts
Re: How the Dreamcast Copy Protection Was Defeated
#22Earlier quoted context omitted.
Well the hack had a really low entry barrier. As in; no hardware modifications needed. You could just download an ISO from the net and you were good to go with your unmodified Dreamcast. In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
But, and maybe I'm mis-remembering, how many people were actually active netizens at this point in history, able to find the ISO? Thinking back to when the dreamcast was a big console - I don't feel like it was common enough to really make a dent in dreamcast owners? Also, and again only from vague memory, wasn't the dreamcast itself underselling drastically. If it was game sales that broke the manufacturer then mayb…
Re: How the Dreamcast Copy Protection Was Defeated
#23There are two points to note. The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles... if it was a piracy issue then you’d expect they’d sell many consoles, but few games (the line up of games was really good). The article mentions Ikaruga a lot. It worth noting that Ikaruga for the Dreamcast was released a year after the Dreamcast was cancelled. They probably…
That said, I've always seen the original Xbox as the spiritual successor to the Dreamcast.
Re: How the Dreamcast Copy Protection Was Defeated
#24The fact this was broken by stealing a developer's SDK is disappointing. Real hackers would have disassembled the machine to reverse engineer it, rather than using black market/social engineering tricks.
Re: How the Dreamcast Copy Protection Was Defeated
#25Earlier quoted context omitted.
Well the hack had a really low entry barrier. As in; no hardware modifications needed. You could just download an ISO from the net and you were good to go with your unmodified Dreamcast. In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
But, and maybe I'm mis-remembering, how many people were actually active netizens at this point in history, able to find the ISO? Thinking back to when the dreamcast was a big console - I don't feel like it was common enough to really make a dent in dreamcast owners? Also, and again only from vague memory, wasn't the dreamcast itself underselling drastically. If it was game sales that broke the manufacturer then mayb…
One active netizen with a CD writer was enough for an entire school :-).
I don't know what impact this had over sales. Back then (~2001, 2002) I knew people who bought a Dreamcast precisely because they could get cheap games.
Re: How the Dreamcast Copy Protection Was Defeated
#26Related and _very_ inspiring; how the Sega Saturn CD was cracked after 20 years. Even my very non-technical girlfriend sat through this thing, being intrigued by the dedication. https://www.youtube.com/watch?v=jOyfZex7B3E
Re: How the Dreamcast Copy Protection Was Defeated
#27Did the breaking of the copy protection on the Dreamcast really play a big part in Sega's downfall? If so, it would be one of the only cases I know of where IP piracy led to financial ruin of the content creator.
Well the hack had a really low entry barrier. As in; no hardware modifications needed. You could just download an ISO from the net and you were good to go with your unmodified Dreamcast. In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
Sidestepping the "Mechacon" (the DVD driver chip) happened a few years later, modifying ISO to mimic a "video" DVD and using a "loader" resident in RAM...
Re: How the Dreamcast Copy Protection Was Defeated
#28Did the breaking of the copy protection on the Dreamcast really play a big part in Sega's downfall? If so, it would be one of the only cases I know of where IP piracy led to financial ruin of the content creator.
Re: How the Dreamcast Copy Protection Was Defeated
#29Did the breaking of the copy protection on the Dreamcast really play a big part in Sega's downfall? If so, it would be one of the only cases I know of where IP piracy led to financial ruin of the content creator.
Re: How the Dreamcast Copy Protection Was Defeated
#30There are two points to note. The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles... if it was a piracy issue then you’d expect they’d sell many consoles, but few games (the line up of games was really good). The article mentions Ikaruga a lot. It worth noting that Ikaruga for the Dreamcast was released a year after the Dreamcast was cancelled. They probably…
In the UK at least it was more than likely due to Sony's far superior marketing of the original PlayStation. The arrival of the PS2 and the Xbox sealed the deal. That said, I've always seen the original Xbox as the spiritual successor to the Dreamcast.
In what sense? The architecture between these two consoles is IMHO quite different.