Earlier quoted context omitted.
I don't know if that's really a problem. When a AAA title that I want to play comes out, I will buy it regardless of what launcher it comes through. I'll download the installer straight from their site if that's what they want to do. I think having something like Steam is great primarily for discovery and ratings.
Well, from a consumer's prospective, there's no compelling reason to spread out one's purchases (if the option exists to get them all in one place.) Having to download a separate launcher for each game isn't necessarily a deal breaker, but it's certainly not convenient either. Imagine having to manage all your phone's apps through different stores, launchers, and website downloads. Sure, you can. But it's not as seam…
Fortnite dev launches Epic Games Store that takes 12% of revenue
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Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#22Earlier quoted context omitted.
I'd be game with the multiple storefronts if the library aspect were decoupled. If I bought Sea of Thieves in Microsoft Store and I bought Destiny 2 in Battle.NET, having a launcher that was able to download and install both of them with little configuration beyond linking to the MS Store/Battle.net accounts (not quite Movies Anywhere in that your library moves between services, but the launcher has discoverability a…
Discord Library is an attempt to launch all games from a single application. You can also configure steam to be able to launch non-steam exes.
What would make me be a fan of being agnostic would take something similar to Movies Anywhere, where if I buy a movie on Vudu and it automatically shows up in my Movies Anywhere "library" or more tangibly, in my iTunes, Microsoft Movies & TV, and Play Movies libraries.
Prior to Disney Movies Anywhere, I would forego the deals on Vudu due to being yet another library to manage. After DMA, I started to buy Disney/Marvel/Pixar movies where the best deal was at. After Movies Anywhere, that expanded to titles that were part of Movies Anywhere.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#23No matter how much I like Steam, breaking their monoculture would be objectively good.
Maybe I'll see Half Life 3 in my lifetime after all.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#24Earlier quoted context omitted.
I'd be game with the multiple storefronts if the library aspect were decoupled. If I bought Sea of Thieves in Microsoft Store and I bought Destiny 2 in Battle.NET, having a launcher that was able to download and install both of them with little configuration beyond linking to the MS Store/Battle.net accounts (not quite Movies Anywhere in that your library moves between services, but the launcher has discoverability a…
Discord Library is an attempt to launch all games from a single application. You can also configure steam to be able to launch non-steam exes.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#25Earlier quoted context omitted.
I don't know if that's really a problem. When a AAA title that I want to play comes out, I will buy it regardless of what launcher it comes through. I'll download the installer straight from their site if that's what they want to do. I think having something like Steam is great primarily for discovery and ratings.
Maybe it's not a problem for you but it certainly is for others. Personally, I don't want to have to install a client (DRM) just to be able to download a game. Thus, I stick with stores like GOG instead and don't play anything that is limited to Steam and the like.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#26Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#27I saw that they'll allow unity based games on their new store but I wonder if that's just for the short term. Kind of makes me wonder if I should've chosen Unreal.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#28Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#29Well this makes me feel awkward as a Unity dev. I saw that they'll allow unity based games on their new store but I wonder if that's just for the short term. Kind of makes me wonder if I should've chosen Unreal.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#30Earlier quoted context omitted.
Maybe it's not a problem for you but it certainly is for others. Personally, I don't want to have to install a client (DRM) just to be able to download a game. Thus, I stick with stores like GOG instead and don't play anything that is limited to Steam and the like.
I understand your situation. I think there's no avoiding the fact that you'll be missing on big titles due to it. But the great thing is that new games are always around the corner and sooner or later some will fall into your net (GoG, etc.) Also, big titles sometimes end up on GoG-like fronts after aging.