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Chillingo Acquired for $20 Million by Electronic Arts

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21–26 of 26 posts

Re: Chillingo Acquired for $20 Million by Electronic Arts

#21

On a related note, does anyone have any details on the sort of deals Chillingo works out with developers? E.g. how much do you pay them and what do they actually do? I know they've published a number of top 50 apps, but I'm curious as to what cost.

It's usually a revenue split of around 60-40 in favor of the developer.

Re: Chillingo Acquired for $20 Million by Electronic Arts

#24

Here is the deal: Rovio is still independent. They used Chillingo as a publisher and thus they are obligated to pay Chillingo 50% of the profits for Angry Birds. EA has purchased Chillingo and thus rights to 50% of Angry Birds's future profits.

I've read it is much more like 10%

Re: Chillingo Acquired for $20 Million by Electronic Arts

#25

Here is the deal: Rovio is still independent. They used Chillingo as a publisher and thus they are obligated to pay Chillingo 50% of the profits for Angry Birds. EA has purchased Chillingo and thus rights to 50% of Angry Birds's future profits.

50% seems like an obscene amount to give someone just to promote an IPhone app. Especially when having the app featured on iTunes is the best promo you can get and that's Apple's call.

Re: Chillingo Acquired for $20 Million by Electronic Arts

#26
post #16

Earlier quoted context omitted.

What's the difference between a book writer and a book publisher? Same thing, except for games.

Um well let's see. The book writer creates the book. For an iPhone App that's the same as the game developer/development studio. Ok, got that. The book publisher physically creates the finished product and distributes it wholesale. That's totally different to the world of iPhone apps/phone apps. The developer creates the finished product (the binary) not the publisher and there is no wholesale distribution, as you ca…

Excuse my terseness, I was responding to someone who seemed legitimately confused about the difference between game maker & publisher, I thought the analogy with books was sufficient to at least grasp the basics of the differences without being overwhelmed by specifics (and all of their exceptions).

In both cases the creator makes the primary product while the publisher packages that product in a format suitable for manufacturing or distribution, interfaces with the relevant distribution channels, handles revenue and all that, etc. The broad strokes are the same for books and for games even though the specifics are widely different.

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