On a related note, does anyone have any details on the sort of deals Chillingo works out with developers? E.g. how much do you pay them and what do they actually do? I know they've published a number of top 50 apps, but I'm curious as to what cost.
Chillingo Acquired for $20 Million by Electronic Arts
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Re: Chillingo Acquired for $20 Million by Electronic Arts
#22Rovio is still independent.
They used Chillingo as a publisher and thus they are obligated to pay Chillingo 50% of the profits for Angry Birds.
EA has purchased Chillingo and thus rights to 50% of Angry Birds's future profits.
Re: Chillingo Acquired for $20 Million by Electronic Arts
#23What's the difference between a 'maker' and a 'publisher'? Anyone else confused?
Re: Chillingo Acquired for $20 Million by Electronic Arts
#24Here is the deal: Rovio is still independent. They used Chillingo as a publisher and thus they are obligated to pay Chillingo 50% of the profits for Angry Birds. EA has purchased Chillingo and thus rights to 50% of Angry Birds's future profits.
Re: Chillingo Acquired for $20 Million by Electronic Arts
#25Here is the deal: Rovio is still independent. They used Chillingo as a publisher and thus they are obligated to pay Chillingo 50% of the profits for Angry Birds. EA has purchased Chillingo and thus rights to 50% of Angry Birds's future profits.
Re: Chillingo Acquired for $20 Million by Electronic Arts
#26Earlier quoted context omitted.
What's the difference between a book writer and a book publisher? Same thing, except for games.
Um well let's see. The book writer creates the book. For an iPhone App that's the same as the game developer/development studio. Ok, got that. The book publisher physically creates the finished product and distributes it wholesale. That's totally different to the world of iPhone apps/phone apps. The developer creates the finished product (the binary) not the publisher and there is no wholesale distribution, as you ca…
In both cases the creator makes the primary product while the publisher packages that product in a format suitable for manufacturing or distribution, interfaces with the relevant distribution channels, handles revenue and all that, etc. The broad strokes are the same for books and for games even though the specifics are widely different.