From the article "The heat generation per unit area of an integrated circuit passed the surface of a 100-watt light bulb in the mid 1990s, and now is somewhere between the inside of a nuclear reactor and the surface of a star. " I can't tell if this is hyperbole or not, it amazes me but no amount of googling is coming up with a useful answer. Is anyone able to confirm or deny it for me?
(Intensity) = (Power) / (Unit Area) (Sun's Radius) = 695 x 10^6 m (Sun's Power) = 4 x 10^26 W (CPU Output) = 75 W (Die Size) = 37 mm x 37 mm (Sun Intensity) = (4 x 10^26 W ) / (4 x pi x (695 x 10^6 m)^2) ~ 66 x 10^6 (CPU Intensity) = (75 W) / (0.0014 m^2) ~ 53 x 10^3 I'm getting a several orders of magnitude higher W/m output for the sun. Perhaps I made an algebra mistake?
The Dark Silicon Problem and What It Means for CPU Designers (2013)
21–30 of 70 posts
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#22Why don't they start making CPUs 3 Dimensional like a cube with 6 "processors" each with multiple cores as its "sides" with the pins on the opposite sides of the cube wall. Seems to me more internal volume might allow for more cleaver head distribution channels
1. Heat dissipation is now ~n x m times worse where n is your transistor layer count. And where m is the increased thermal resistance* 2. Power delivery is now ~n times worse where n is your transistor layer count. * 3. Connections between chips are very slow, power hungry and expensive. Fabrication of "monolithic" 3D is temperature wise painful and usually results in crummier transistors. With that being said, innov…
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#23Earlier quoted context omitted.
I think op is talking about 6 flat normal chips as the sides. This would allow for cooling stuff inside the cube. Maybe having only 5 of the sides as chips would make it even easier to have a heat sink. The center of the cube could be copper or something.
You can't cool from the inside of that cube without having some way of transporting the heat out of it. All you'd end up doing is heating that inside up to the temperature of the dies and after that there would be no more cooling effect (and this would happen in a few seconds after starting the whole thing up). You could do an 'inverse' of this by cooling the dies from the outside and having the interconnects in the…
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#24Earlier quoted context omitted.
I think op is talking about 6 flat normal chips as the sides. This would allow for cooling stuff inside the cube. Maybe having only 5 of the sides as chips would make it even easier to have a heat sink. The center of the cube could be copper or something.
You can't cool from the inside of that cube without having some way of transporting the heat out of it. All you'd end up doing is heating that inside up to the temperature of the dies and after that there would be no more cooling effect (and this would happen in a few seconds after starting the whole thing up). You could do an 'inverse' of this by cooling the dies from the outside and having the interconnects in the…
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#25From the article "The heat generation per unit area of an integrated circuit passed the surface of a 100-watt light bulb in the mid 1990s, and now is somewhere between the inside of a nuclear reactor and the surface of a star. " I can't tell if this is hyperbole or not, it amazes me but no amount of googling is coming up with a useful answer. Is anyone able to confirm or deny it for me?
After a quick napkin calculation+google it seems the sun has around 20kW of power per square centimeter. So not entirely unfeasible that a cooler star, or a nuclear reactor is closer to the typical 10-100W/cm2 of a modern cpu/gpu. Still some orders of magnitude off from our closest star. (Hope calculation is correct)
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#26Earlier quoted context omitted.
1. Heat dissipation is now ~n x m times worse where n is your transistor layer count. And where m is the increased thermal resistance* 2. Power delivery is now ~n times worse where n is your transistor layer count. * 3. Connections between chips are very slow, power hungry and expensive. Fabrication of "monolithic" 3D is temperature wise painful and usually results in crummier transistors. With that being said, innov…
The heat can be tackled in part by pumping water through holes in the CPU. I believe it was IBM that came up with this. Can't tell if it's feasible or not.
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#27Why don't they start making CPUs 3 Dimensional like a cube with 6 "processors" each with multiple cores as its "sides" with the pins on the opposite sides of the cube wall. Seems to me more internal volume might allow for more cleaver head distribution channels
less surface area per transistor makes the heat problem worse. they are already a little bit 3d though.
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#28Why don't they start making CPUs 3 Dimensional like a cube with 6 "processors" each with multiple cores as its "sides" with the pins on the opposite sides of the cube wall. Seems to me more internal volume might allow for more cleaver head distribution channels
For heat dissipation you want the most surface area per volume (because you can only transfer heat away in the surface area). The optimal arrangement for that would be a huge, flat, one atom thick surface. Another goal we have is low latency (and high clock rate, which is depenend on low latency), which suggests putting everything in a qube or even a shere. So we compromise somewhere in the middle with a square with…
Made me think of this:
https://en.wikipedia.org/wiki/Menger_sponge
Say we have roughly 300 sq mm, that's about 17.32 mm square, which is 8.24e+7 silicon atoms (0.21 nm) across.
Then we have a surface area of roughly 1.36e+16 atoms - the area x 2.
If we make a fractal sponge down to the limit of single atoms, then that's about 16.5 cycles of removing cubes from a 17.32 mm cube. Let's ignore the difficulty of doing it half a time. According to the formulas from wikipedia, the result has a volume of about 0.7% of the original, with 2.4e28 "sides" of atoms exposed.
So the third dimension gets you about 1.8 million times the surface area. I suppose this isn't nearly as good as 4e10 flat sheets with 1 atom separation between each, but you could argue it's more practical because everything is connected...
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#29Earlier quoted context omitted.
1. Heat dissipation is now ~n x m times worse where n is your transistor layer count. And where m is the increased thermal resistance* 2. Power delivery is now ~n times worse where n is your transistor layer count. * 3. Connections between chips are very slow, power hungry and expensive. Fabrication of "monolithic" 3D is temperature wise painful and usually results in crummier transistors. With that being said, innov…
The heat can be tackled in part by pumping water through holes in the CPU. I believe it was IBM that came up with this. Can't tell if it's feasible or not.
Re: The Dark Silicon Problem and What It Means for CPU Designers (2013)
#30Why don't they start making CPUs 3 Dimensional like a cube with 6 "processors" each with multiple cores as its "sides" with the pins on the opposite sides of the cube wall. Seems to me more internal volume might allow for more cleaver head distribution channels
For heat dissipation you want the most surface area per volume (because you can only transfer heat away in the surface area). The optimal arrangement for that would be a huge, flat, one atom thick surface. Another goal we have is low latency (and high clock rate, which is depenend on low latency), which suggests putting everything in a qube or even a shere. So we compromise somewhere in the middle with a square with…