Using rope physics to simulate cabling a data center in VR
21–24 of 24 posts
Pretty cool, but they need to upgrade the physics, add a dust simulator and badly sized power cables so the player can make proper rats nest
Re: Using rope physics to simulate cabling a data center in VR
#22It is not clear to me what the intention is with this stuff. I mean, in a datacenter, aren't there "top of rack" switches that everything below gets cabled into and then you have the top-of-rack switches aggregating traffic into fiber and the fiber going into a much larger central switch? Where in a datacenter do you have to worry about patch-panel concerns unless one is routing to testing tools of some kind?
I don't know the intention, but there are a lot of different use cases for cabling. It's not always top of rack, it's not always in a data center, it's not even always in a rack. And certainly not everyone uses fiber backbones.
Re: Using rope physics to simulate cabling a data center in VR
#23Similar to cloth physics, except it's 1D. E.g. https://www.youtube.com/watch?v=04nXlhdPxB4
Question: can cables be woven into a fabric, so that it can simulate cloth?
Re: Using rope physics to simulate cabling a data center in VR
#24Pretty cool, but they need to upgrade the physics, add a dust simulator and badly sized power cables so the player can make proper rats nest
I'll throw in a feature request for zinc whiskers.
http://www.ecmweb.com/power-quality-archive/how-do-zinc-whis...