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Using rope physics to simulate cabling a data center in VR

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Re: Using rope physics to simulate cabling a data center in VR

#22

It is not clear to me what the intention is with this stuff. I mean, in a datacenter, aren't there "top of rack" switches that everything below gets cabled into and then you have the top-of-rack switches aggregating traffic into fiber and the fiber going into a much larger central switch? Where in a datacenter do you have to worry about patch-panel concerns unless one is routing to testing tools of some kind?

I don't know the intention, but there are a lot of different use cases for cabling. It's not always top of rack, it's not always in a data center, it's not even always in a rack. And certainly not everyone uses fiber backbones.

Re: Using rope physics to simulate cabling a data center in VR

#24
post #21

Pretty cool, but they need to upgrade the physics, add a dust simulator and badly sized power cables so the player can make proper rats nest

I'll throw in a feature request for zinc whiskers.

http://www.ecmweb.com/power-quality-archive/how-do-zinc-whis...

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