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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#24
post #3

There is a slowly but steadily progressing engine being developed at https://freeablo.org/

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

Bloodborne on the PS4 is pretty much exactly what I imagined Diablo III could have been. It’s so close but it’s also quite different.

Re: Diablo devolved – magic behind the 1996 computer game

#25
post #2

What is the legality of something like this? Really cool project!

I think as long as they don't include DIABDAT.MPQ or any of the content / texture files from the original game it should be ok.

It is. And it's mentioned at the bottom of the github page, too: "This work is being released to the Public Domain. No assets of Diablo are being provided. You must own a copy of Diablo and have access to the assets beforehand in order to use this software."

Re: Diablo devolved – magic behind the 1996 computer game

#26
post #3

There is a slowly but steadily progressing engine being developed at https://freeablo.org/

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

Path of Exile?

Re: Diablo devolved – magic behind the 1996 computer game

#27

Earlier quoted context omitted.

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

Isometric ARPGs are niche now, but there's still games being made. Off the top of my head: - Titan Quest (just got an update and a new expansion!) - Grim Dawn - The Incredible Adventures of Van Helsing - Victor Vran - Path of Exile - Warhammer 40000 Inquisitor - Martyr - Torchlight 1 & 2 (I wish Runic games hadn't imploded...) It is unfortunate that most of these don't have the same level of randomness than Diablo ha…

I played path of exile years ago and it was great.

Re: Diablo devolved – magic behind the 1996 computer game

#28
post #23
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

Civ 2 for me Game manuals are a lost art :(

I sometimes pick up copies of old games I never owned but always wanted (or played at friends' houses, etc.) -- just so I can have the physical media with the awesome manual full of artwork and so on. They are becoming harder and harder to find!

Re: Diablo devolved – magic behind the 1996 computer game

#29
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

I fondly remember the Ultima VI manual, complete with cloth map. Those were the days :)

Re: Diablo devolved – magic behind the 1996 computer game

#30
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

I remember trying to play Diablo multiplayer through a 55.6 kbps modem. It was nice for like 5 minutes but then the connection lagged and I couldn't control my character. When the connection quality improved, I saw my character dead with all his (high level and very diffucult to find) gear stolen by other players. I was so frustrated I removed the cdrom from the drive and threw it on the wall; the cd broke and that w…

There's a very real possibility it wasn't your connection that was the problem. Since Diablo 1 was a peer to peer game it was super easy to just flood another player to lag them out and steal their crap.

The game's public multiplayer was notoriously full of griefing like that. There were also ways to get firewalls to go on the spawn point and pvp was easy to force.

It was a mess. Going into a public game was basically just asking to get screwed over.

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