A start. Now they need to shrink in-app purchases. Seriously, I see games with over a dozen kinds of in-app purchases that total well over $100 (sometimes individually that high), and many listed purchases seem to be for repeatable things like gem bags. How much money can you possibly spend on a game!? It should be completely against the rules for heaps of purchases like these to even be an option . Basically, your a…
I agree that, for normal people, these purchases would only be made as symptoms of addiction, and so should likely be prevented or regulated like you say. However, I don’t think the people at the head of the revenue distribution for these games (the “whales”) are really in the throes of addiction. They’re actually spending completely normal amounts of money... for them. They’re just ungodly rich. Ask anyone from one…
Example: the iPad is the defacto standard for electronic flight bags (digital charts for pilots), and the market rate is $75 per year. Higher end subscriptions with terrain awareness and instrument approaches are $150 per year. A rule designed to limit freemium games would hurt the EFB market on the iPad.