Earlier quoted context omitted.
I worry for you about a lot of things: * WebVR brings along all of the baggage of the web browser. * It's incredibly hard to get beautiful content - that's why Unity and Unreal are so popular, they made it as easy as possible Best of luck. And you should have a newsletter I can sign up for.
You are right about both points, but : * The best way to make VR and 3D browsing a thing is to have URLs to 3D/VR spaces because urls can be easily shared and most devices have Browsers. * It is hard to do something beautiful with WebVR but keeping things simple and allowing 3D models can go a long way. I think that currently running smoothly on a mid-end smartphone is more important than photorealism. * Game engines…
* I think you're under-estimating how important Beautiful is. You know and I know that graphics and gameplay are completely orthogonal, but WWW beat out Gopher partly because WWW was more beautiful (HTML had better layout, and had Images.) And you and I are on completely different pages if you're talking about smartphones, unless you mean like Gear VR or maybe Daydream, or the new Oculus thing...
* Web browsers were too elitist. Lynx browser existed for some of them. But then people got bigger machines, faster internet connections. (Heck GLSL was too much for even state-of-the-art gaming machines, now IT runs in the Browser as WebGL!!!) I'd rather reach for the high end knowing that it becomes available.
* Authoring: No question, it sucks. That's why things like this are awesome: https://www.youtube.com/watch?v=JKO9fEjNiio Also we need "VR Wiki". And "VR Wordpress."