They've always been a reliable escape for me and only recently have I actually pulled myself away from them, but I thoroughly enjoyed building up my own character and a life of their own through roleplaying. It's sad to not have experienced MUDs in their heyday but I'm happy that a decent amount of people still play enough for some of these games to still be considered 'active'. Long nights and days have been spent totally immersed in their settings, and their influence on me as a person is something I have to acknowledge.
Tell HN: 17 years on the same game
21–30 of 141 posts
Re: Tell HN: 17 years on the same game
#22Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
Re: Tell HN: 17 years on the same game
#23Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
That is exactly something I'd play hours of! I love roguelikes, and have always wanted to get into MUDs -- I've tried many -- but they never hold my attention long enough. Even tiled ASCII characters would be a huge boon; I think it's the fact that I can't easily imagine the entire game area through text. If I was able to at least "see" the squares around my character, I could better spatially orient myself. Almost e…
Re: Tell HN: 17 years on the same game
#24Hey! I love MUDs, been playing since probably 2007 when I was in middle school. I've usually stuck around IRE's games (Achaea, Aetolia etc.) but also have enjoyed others such as Armageddon. They've always been a reliable escape for me and only recently have I actually pulled myself away from them, but I thoroughly enjoyed building up my own character and a life of their own through roleplaying. It's sad to not have e…
I'd go so far even as to say that IRE's MUDs made me who I am today. A commitment to integrity of role-playing my characters helped shape my identity while I was growing up, particularly as a social exercise. And my first exposure to scripting in the form of simple aliases and triggers led to the pursuit of programming skills. Without MUDs, I'd be a different person entirely, I have no doubt.
Re: Tell HN: 17 years on the same game
#25http://discworld.starturtle.net/lpc/decafmud/web_client.html
Re: Tell HN: 17 years on the same game
#26Hey, I still play MUDs too! It's an underappreciated kind of game, but I understand why it's not accessible to most. I play over at Dead of Night (deadofnight.org) - pop in, the multiclassing system is ridiculous and awesome. I think MUDs vs. Visual Games is analogous to Books vs. Movies. Yes, movies will always be able to achieve a level of graphical impressiveness that a book can't. What a movie can't do is give a…
Are psionists still useless at night?
Re: Tell HN: 17 years on the same game
#27Earlier quoted context omitted.
That is exactly something I'd play hours of! I love roguelikes, and have always wanted to get into MUDs -- I've tried many -- but they never hold my attention long enough. Even tiled ASCII characters would be a huge boon; I think it's the fact that I can't easily imagine the entire game area through text. If I was able to at least "see" the squares around my character, I could better spatially orient myself. Almost e…
I played a mod of rogue multiplayer and it was awful becuase the ticks were fixed in length. It felt like walking through treacle followed by very difficult combat with no time to browse ur inventory in the moment.
[1] http://roguebasin.roguelikedevelopment.org/index.php?title=I...
Unfortunately the download for Interhack is gone, as is its original website.
Re: Tell HN: 17 years on the same game
#28Bummer, the link on their page to download clients from a list is broken :( https://dotthis.com/homesite/mud_clients.html
[0] https://www.reddit.com/r/MUD/comments/5uzx3z/list_of_current...
Re: Tell HN: 17 years on the same game
#29Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
That's not to say that there is still room for something like this! There are heaps of great indie games on Steam that are lightweight and deep.
If you don't mind graphics, I'd recommend checking out Streets of Rogue and Death Road to Canada, though they are not RPGs per-se and more Roguelites.
If you want something a bit more hardcore I'd check out Caves of Qud, still haven't managed to figure that one out.
Also, see Rimworld, an accessible Dwarf Fortress like game.
Re: Tell HN: 17 years on the same game
#30Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
Upgrading from ASCII to graphics would mean kicking out all your friends with older modems, those with poor phone lines, those without Win 3.1, etc.