So it's impossible to use Oculus headset locally without runtime calling home and checking something?
All of Oculus’s Rift headsets have stopped working due to an expired certificate
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Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#22Why is it possible for a device that is basically a display to stop working because a certificate expired? This future worries me.
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#23Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#24Has anyone got a good way of managing certificates in the wild? With no real management and staff turnover I've seen a bunch of expired certificate problems. EDIT: presumably you need your client apps/libraries in the field write back when they use a cert that is <X months away from expiry.
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#25Has anyone got a good way of managing certificates in the wild? With no real management and staff turnover I've seen a bunch of expired certificate problems. EDIT: presumably you need your client apps/libraries in the field write back when they use a cert that is <X months away from expiry.
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#26So it's impossible to use Oculus headset locally without runtime calling home and checking something?
[0] https://msdn.microsoft.com/en-us/library/windows/desktop/bb9...
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#27Has anyone got a good way of managing certificates in the wild? With no real management and staff turnover I've seen a bunch of expired certificate problems. EDIT: presumably you need your client apps/libraries in the field write back when they use a cert that is <X months away from expiry.
(disclaimer: work for Azure, but not on Key Vault)
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#28Nate Mitchell of Oculus posted on Reddit saying "We're working on resolving this issue right now. We'll keep everyone posted on progress here." https://www.reddit.com/r/oculus/comments/82nuzi/cant_reach_o... . Top-level of that thread has a workaround involving setting the clock back or using a utility called RunAsDate to fake the clock for a single application.
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#29Has anyone got a good way of managing certificates in the wild? With no real management and staff turnover I've seen a bunch of expired certificate problems. EDIT: presumably you need your client apps/libraries in the field write back when they use a cert that is <X months away from expiry.
I'd say someone very high up and "tied to the company", probably the CTO, should make sure a signing certificate is renewed when needed and make sure it's rotated every time it's about to hit expiration. For a company as big as oculus with the backing of Facebook, this is a pretty big issue.
Re: All of Oculus’s Rift headsets have stopped working due to an expired certificate
#30Why is it possible for a device that is basically a display to stop working because a certificate expired? This future worries me.
Because it was the certificate for the Windows driver, and Windows requires signed drivers.