Couldn't get this to load past about 66%. Using Chrome. Too much traffic, perhaps.
Arcade Fire meets HTML5
21–30 of 55 posts
Re: Arcade Fire meets HTML5
#22Takes minutes to load, CPU at 100%, form over function; aren't these all the same critics Flash receives?
Uh... it's art. It's supposed to be form over function.
Re: Arcade Fire meets HTML5
#23Re: Arcade Fire meets HTML5
#24Slideshow on my Intel Core 2 E5400 with the latest version of Firefox. If this is the best HTML 5 has to offer over Flash, color me not impressed. EDIT: There seems to be something wrong with Firefox on my computer. It doesn't seem to want to update HTML canvas properly unless I'm actually moving the mouse around in the canvas. Might have something to do with it. Weird...
I would hold off judgment till when HTML5 gets properly hardware accelerated.
Re: Arcade Fire meets HTML5
#25Re: Arcade Fire meets HTML5
#26Perhaps the author could add localized billboard ads in street view and makes some money that way.
Re: Arcade Fire meets HTML5
#27Oh, man, this was horrible. The music was good (love Arcade Fire), but the video was neither artistically entertaining nor technologically impressive. More to the point, I absolutely despise the fact that an application asking for personal information and attempting to use it in an intimate fashion (based on a global privacy invasion) was produced by the world's largest, least personal advertising company. I was just…
Re: Arcade Fire meets HTML5
#28Hey wait a minute, I thought Chrome was supposed to have a popup blocker
Re: Arcade Fire meets HTML5
#29The best part by far was the canvas where you could draw/write messages [to your younger self]. I especially liked how the birds flew in and rested on the drawn lines. Also, this is a fantastic album.
Although I wouldn't say there's a best part. The experience were running smoothly on my system, so it all the pieces added up to something more. Tough the draw/write were a bit out of place, but I can imagine that they wouldn't want to leave it out because of the way stuff you made (the drawing) interacted with the automated stuff (the birds).
I always run my browser un-maximised at only about 1/3 of my monitor's size, so I like how the web-experience came out of the browser, but like others, fearing a bit that this might become more normal. I already hate how youtube videos are auto-starting; imagine some tab in the background spawning multiple windows simply because they are trying to make an experience.
So if nothing else this shows that we don't need Flash even for flashy experience-oriented art sites :)
PS: Totally agree about the album
Re: Arcade Fire meets HTML5
#30The best part by far was the canvas where you could draw/write messages [to your younger self]. I especially liked how the birds flew in and rested on the drawn lines. Also, this is a fantastic album.