Phaser 3.0: HTML5 game framework
21–30 of 66 posts
Re: Phaser 3.0: HTML5 game framework
#22At one stage this was built on pixi for 2d rendering ( http://www.pixijs.com/ ) but I think 3.0 it took out pixi? Anyone know what the rendering is like now?
Re: Phaser 3.0: HTML5 game framework
#23It's a wonderful place to stroll stroll around even if you don't have a concrete question in mind.
Re: Phaser 3.0: HTML5 game framework
#24"Games can be compiled to iOS, Android and native apps via 3rd party tools" Gonna need some explanation here... does it spit out native code? Where are the tools? And since it's HTML5 why can't I just run the thing in a native web view? Are there perf issues?
Re: Phaser 3.0: HTML5 game framework
#25What are the main differences with Pixi? I'm new to game dev, I picked Pixi 1 week ago because it's the one generally recommended on HN. Both frameworks have 17,500 stars on github.
Pixi is rendering. Phaser is full game engine (physics, sound etc.). Phaser uses an old customized version of pixi for the visuals.
Re: Phaser 3.0: HTML5 game framework
#26I've spent the past 6 months building a game[1] using Phaser and TypeScript. On the whole, it's been a great experience. Actually, I was surprised to see this posted here now, since Phaser 3.0 is not yet out. It's mostly feature-complete, but they're still working on docs and preparing for the release (in the few days to a week). I've really enjoyed following the v3 devlog[2]. Richard Davey's dedication to the projec…
(I was using timer instead of collision for bullets since I had the hit/miss outcome coming from a percentage base rile as opposed as game phisycs and expired bullets just at the right time to make them appear misses - maybe not the greatest idea mind you but eh got it working and was cool enough)
Re: Phaser 3.0: HTML5 game framework
#27"Games can be compiled to iOS, Android and native apps via 3rd party tools" Gonna need some explanation here... does it spit out native code? Where are the tools? And since it's HTML5 why can't I just run the thing in a native web view? Are there perf issues?
In the end was running well enough from the browser too making wrapping moot.
It’s published at http://increstellar.com and the code is not obfuscated but beware: it’s very amateurish
Re: Phaser 3.0: HTML5 game framework
#28Re: Phaser 3.0: HTML5 game framework
#29A year or so ago I did a lot with Phaser. I learned I'm not cut out for indie game dev and since moved on, but man is Phaser easy to learn and easy to get more advanced in. Even though I don't use it anymore, I am a big fan of their work. Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.
Yeah, I've done some hobbyist stuff with it and it was a joy to work with. Felt like I spent most of my time actually making my games rather than learning arcane trivia about a framework, which made for a very pleasant experience.
Re: Phaser 3.0: HTML5 game framework
#30I've spent the past 6 months building a game[1] using Phaser and TypeScript. On the whole, it's been a great experience. Actually, I was surprised to see this posted here now, since Phaser 3.0 is not yet out. It's mostly feature-complete, but they're still working on docs and preparing for the release (in the few days to a week). I've really enjoyed following the v3 devlog[2]. Richard Davey's dedication to the projec…