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Paperclips

decisionproblem.com

21–30 of 118 posts

Re: Paperclips

#21
post #10

So it's an idle game in JavaScript (or equivalent). Yet my iPhone is pretty hot after 30mn playing. Is it mining or something ?

Idle games are usually not optimized for performance. It's running bigint style operations in a tight loop. Mobile phones are not what you should be playing these games on.

Ah. JS crashed on my mobile at about 30M clips...

Re: Paperclips

#24

It's a really great game that is best approached without too many spoilers. Know that the game becomes more complex and engaging as it goes on. There is a definite end and takes about 5 hours to complete if played well. [spoiler] It's the "Paperclip maximizer" thought experiment put into game form and you play as the AI. The game is divided into roughly three stages. The first you are the AI for some company and are…

It's probably being used as training data for the coming AI revolution. Your gaming is going to ruin us all!

It's a weird Ender's Game type of deal.

On a more serious note, it might actually make a neat way to get training data.

Re: Paperclips

#25

This is so addictive. Been playing for an hour now. I wish there was a pause button.

You can close your browser and it will continue at roughly the current state next time you re-visit. (I knew this but it didn't really help :-O)

Re: Paperclips

#26
post #10

So it's an idle game in JavaScript (or equivalent). Yet my iPhone is pretty hot after 30mn playing. Is it mining or something ?

Idle games are usually not optimized for performance. It's running bigint style operations in a tight loop. Mobile phones are not what you should be playing these games on.

Well, I had no problem in playing Swarm Simulator [1] in my phone other than that incremental games intrinsically need an enough screen to be aware of everything. In the case of the Universal Paperclips, its simulation step is too slow (e.g. its handling of projects is suboptimal) that its internal clock will drift over the time. That's why it reports far less time in the notification than the actual wall clock.

[1] http://swarmsim.github.io/

Re: Paperclips

#27
Full autonomy attained in 2 hours 55 minutes 58 seconds

The strategy seems to heavily rely on investment, that seems not to my liking.

I'd want to see purchase item to fully automate all sub-games to make the late game less tedious.

One thing I think might be helpful: Make sure there is unsold inventory once you want to deposit to the stock market, to avoid stuck money generation and crushed stock market killing you...

Re: Paperclips

#28

Full autonomy attained in 2 hours 55 minutes 58 seconds The strategy seems to heavily rely on investment, that seems not to my liking. I'd want to see purchase item to fully automate all sub-games to make the late game less tedious. One thing I think might be helpful: Make sure there is unsold inventory once you want to deposit to the stock market, to avoid stuck money generation and crushed stock market killing you.…

That seems pretty realistic. The easiest path to taking over the world could well involve accruing vast amounts of money.

Re: Paperclips

#29
Using typematic (keeping the "Enter" key pressed on the "Make Paperclip" button) makes the beginning of the game far less tedious in my opinion: xset r rate 200 255

Re: Paperclips

#30
Well I just stayed up all night playing this. RIP me.

I enjoyed it a lot, though the gameplay during the final stage was less balanced and entertaining. Fantastic ending though!

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