Earlier quoted context omitted.
Shit WPF is deprecated, whats the Microsoft preferred way to writes GUI apps on the desktop?
electron
Thoughts on Microsoft's Time-Travel Debugger
21–30 of 77 posts
Re: Thoughts on Microsoft's Time-Travel Debugger
#22rr sounds fantastic... unfortunately, I can't use it because AMD CPUs aren't supported (they simply don't have adequate performance counters; it's not rr's fault). With the exception of Ryzen, but even there, the performance counters apparently aren't entirely reliable (meaning sometimes the debugger will go haywire)
Re: Thoughts on Microsoft's Time-Travel Debugger
#23As the article talk mentions it as well; I wonder how good it scales for long running binaries and how well it integrates with stuff like .net native. I mean doing artificial demos on a dll is cool, but how well will it scale for say tracing bug in say a key-value store than runs for days and then crashes.
As far as I know, .NET Native isn't really something you're supposed to be running for development; just a target you compile to for maximum performance that should produce identical results (think of it as an uber-release mode).
Re: Thoughts on Microsoft's Time-Travel Debugger
#24What I personally do not enjoy as a developer about MS products is that eventually they hit end of life and you are left hanging. With open source stuff, if the project is used enough there will always be some maintainer.
Besides the fact that you're simply not right (COM, MFC, ATL, SWF, WPF, etc are all deprecated yet still supported and maintained), how is this on topic?
Re: Thoughts on Microsoft's Time-Travel Debugger
#25Re: Thoughts on Microsoft's Time-Travel Debugger
#26What I personally do not enjoy as a developer about MS products is that eventually they hit end of life and you are left hanging. With open source stuff, if the project is used enough there will always be some maintainer.
Re: Thoughts on Microsoft's Time-Travel Debugger
#27What I personally do not enjoy as a developer about MS products is that eventually they hit end of life and you are left hanging. With open source stuff, if the project is used enough there will always be some maintainer.
It seems to me like it’s the other way around. Microsoft keeps comparability forever, which also has tons of negative consequences. With Linux it seems almost like you have to recompile everything anew for each system and each updates, where tiny differences in distributions can break things.
Kernel modules need constant recompilation but that's a very separate issue from programs.
Re: Thoughts on Microsoft's Time-Travel Debugger
#28Earlier quoted context omitted.
Shit WPF is deprecated, whats the Microsoft preferred way to writes GUI apps on the desktop?
The flavor-of-the-day is UAP/UWP, which actually has awesome APIs. The only problem is that it's Windows 10+ and can't make universal or standalone binaries.
Highly ironic for a framework that's called Universal Windows Platform :D
Re: Thoughts on Microsoft's Time-Travel Debugger
#29Earlier quoted context omitted.
https://youtu.be/eGl6kpSajag
Damn, is he actually that humble or is it just a persona? Skip to around 4:15 for the actual content.
Re: Thoughts on Microsoft's Time-Travel Debugger
#30Very cool. I seem to recall geohot doing similar to TTD in the past?
Getting the overhead down to < 2x (for rr) or 10x (for TTD), with reasonable trace sizes, requires much higher tech ... and is absolutely necessary for most users.