Can you imagine working on Farmville? I mean, it would be like going into work every day to refine the equivilent of the Fisher Price moo farm toy [1] except a) for adults and b) relatively juvenile. Imagine the meetings, mostly run by marketing idiots. "Okay, we need the new chewy coco grove coconut tree special item out by next Monday. So that means everyone's coming in on saturday." But how can you argue with 85 m…
How is this different than the rest of the game industry?
People have an easier time taking themselves seriously when guns and demons are involved.
Cf. comic books, authors, goth teenagers