That's surprising. I thought Bliz didn't want anyone near sc2 but approved of sc1 being used for this purpose.
SC1 really doesn't make sense for this, 80% of the skill is just keeping on top of the mindless but mechanically intensive stuff, which is trivial beyond trivial for an AI. SC2's automated away most of this (pretty much everything but production cycles), which makes it a better measure for AI vs human.
DeepMind and Blizzard Open StarCraft II as an AI Research Environment
21–30 of 283 posts
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#22When Watson won at Jeopardy, one of its prime advantages was the faster reaction time at pushing the buzzer. The fairness of that has already been hashed out elsewhere, but..... We already know that computers can have superior micro and beat humans at Starcraft through that(1). Is DeepMind going to win by giving themselves a micro advantage that is beyond what reasonable humans can do? (1) https://www.youtube.com/wat…
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#23Blizzard should put in an AI-assisted play mode where players are limited to X lines of code that can be launched with keyboard commands.
> Advanced Chess is a relatively new form of chess, wherein each human player uses a computer chess program to help him explore the possible results of candidate moves. The human players, despite this computer assistance, are still fully in control of what moves their "team" (of one human and one computer) makes.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#24Earlier quoted context omitted.
Do you have a citation? As far as I know, existing AIs do not stand much of a chance again humans [1]. My understanding is that even if AIs can beat humans is small skirmishes due to superior micro, they lose so badly at macro that it simply doesn't matter. [1] http://spectrum.ieee.org/automaton/robotics/artificial-intel...
Yeah, you're right. Not sure what the guy is talking about.
I don't want to be overly semantic or PC on HN, but just saying the GP may be female, judging by their name on profile. Being misgendered could be very offputting and discourages participation, so you may have wanted to say "this person" even if it doesn't sound as offhand as you'd have liked it to come across.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#25Earlier quoted context omitted.
My understanding is that in a full match, AIs still have no hope against humans, since even though they can crush humans at micro, their macro is still abysmal [1]. I'm not aware of a match where any AI has beat a pro human player at Starcraft -- I'd be interested in learning otherwise! [1] http://spectrum.ieee.org/automaton/robotics/artificial-intel...
would you love to be proven wrong?
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#26That's surprising. I thought Bliz didn't want anyone near sc2 but approved of sc1 being used for this purpose.
SC1 really doesn't make sense for this, 80% of the skill is just keeping on top of the mindless but mechanically intensive stuff, which is trivial beyond trivial for an AI. SC2's automated away most of this (pretty much everything but production cycles), which makes it a better measure for AI vs human.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#27Earlier quoted context omitted.
Yeah, you're right. Not sure what the guy is talking about.
> the guy is talking about I don't want to be overly semantic or PC on HN, but just saying the GP may be female, judging by their name on profile. Being misgendered could be very offputting and discourages participation, so you may have wanted to say "this person" even if it doesn't sound as offhand as you'd have liked it to come across.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#28Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#29Related : Today I learned that a group of AI researchers has released a paper called: STARDATA: A StarCraft AI Research Dataset . According to one of the authors: "We're releasing a dataset of 65k StarCraft: Brood War games, 1.5b frames, 500m actions, 400GB of data. Check it out!" > Article: https://arxiv.org/abs/1708.02139 > Github: https://github.com/TorchCraft/StarData
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#30I am really glad they are limiting APM because otherwise things just get stupid.