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Developers Are Already Making Great AR Experiences Using Apple's ARKit

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Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#21
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

Maybe point it at a sports game for stats and game data? Point it down the street to have great restaurants highlighted? Point it at the sky to get astronomical facts? Point it at tourist landmarks to find out about them? Point it anywhere to see where athletes/runners/cyclists have run and in what time? Visualise all historical car accidents at a given location? Visualise all hidden infrastructure, underground gas l…

> Point it down the street to have great restaurants highlighted?

on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless.

it was a uter useles gimmick. everyone tried it exactly once.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#22
post #21

Earlier quoted context omitted.

Maybe point it at a sports game for stats and game data? Point it down the street to have great restaurants highlighted? Point it at the sky to get astronomical facts? Point it at tourist landmarks to find out about them? Point it anywhere to see where athletes/runners/cyclists have run and in what time? Visualise all historical car accidents at a given location? Visualise all hidden infrastructure, underground gas l…

> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.

It was on one of the early versions of the Yelp iOS app as well. Don't really remember if it was there on day one, but I remember playing around with it in iOS 2 or 3.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#23

Earlier quoted context omitted.

Maybe point it at a sports game for stats and game data? Point it down the street to have great restaurants highlighted? Point it at the sky to get astronomical facts? Point it at tourist landmarks to find out about them? Point it anywhere to see where athletes/runners/cyclists have run and in what time? Visualise all historical car accidents at a given location? Visualise all hidden infrastructure, underground gas l…

Having said all that I'm sure it will go the way of the Apple Watch.

> Having said all that I'm sure it will go the way of the Apple Watch.

A popular and growing technology that gets more useful with each release?

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#24
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

Look around a car before booking a test drive? https://twitter.com/JelmerVerhoog/status/881237798623293440/...

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#25

Some of these are genuinely brilliant - I love the video of "testing" a cushion on your own couch before you buy.

Yes , the biggest problem for me and wife has been to visualize how the new furniture we are buying will look inside our house. AR can solve lot of those problems to some extent

I have the same problem with a shed; how would it look in the space I've got?

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#26
post #21

Earlier quoted context omitted.

Maybe point it at a sports game for stats and game data? Point it down the street to have great restaurants highlighted? Point it at the sky to get astronomical facts? Point it at tourist landmarks to find out about them? Point it anywhere to see where athletes/runners/cyclists have run and in what time? Visualise all historical car accidents at a given location? Visualise all hidden infrastructure, underground gas l…

> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.

It's actually coming back in Android O as "Google Lens". [1] Highlights include identifying trees/flowers in view, automatically connecting to Wifi by pointing at the sticker on a router, and pulling up a business listing and ratings by pointing at a building.

Apparently it'll be a part of Google Camera, but also baked into the Assistant so you can take pictures within the context of your conversation to "show" the assistant things, clarify what you're talking about, or ask for more information about something unknown.

Can also apparently integrate with your other Google services, with one example given as pointing your phone at a theater marquee, it pulling up ticket prices for you, and you saying "add this to my calendar".

[1] https://techcrunch.com/2017/05/17/google-lens-will-let-smart...

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#27
post #24
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

Look around a car before booking a test drive? https://twitter.com/JelmerVerhoog/status/881237798623293440/...

And here's one I made to actually have a test drive as well: https://youtu.be/LKgJk7DdyuY

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#28

Some of these are genuinely brilliant - I love the video of "testing" a cushion on your own couch before you buy.

This only works to add to the environment. The problem with the AR approach for things like "what would this couch look like in my living room" is you can't get rid of the existing couch. That's still a long way away.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#29
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

I'm actually expecting this tech to be the "bring contextual information V2" of things. Example : Visiting a museum. I want context around the displayed works to better grasp the key concept. How it works today : - Guided tour : needs time management (when does it starts ?) + plus paying a human being (what language?) + keep with group speed - Audio guide : Better, but lacks of visual explanation. Input (which track…

> AR : Could use the actual work as form of encoding to deliver the contextual information.

Scott Naismith has been doing this with ActivCanvas - https://www.instagram.com/p/BMFLhHThCy8/

Although I don't know if ARKit has "replace picture X with picture/video Y" functionality?

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#30
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

I have been coding on laptop, it's kind of bad of our back body, AR can help to bring 360 degree display so we won't have to switch/toggle our workflow all the time for hundred times a day.
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