Would be much happier if some indie devs took up this space.
Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
21–30 of 50 posts
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#22I've been testing this tool this afternoon. It's surprisingly powerful. The scale-shifting means it's very easy to work on something at toy soldier scale, and then shift it to be an epic hall or similar. And being able to immediately visualise the space you've created in VR, without having to work on a 2D screen then throw a headset on, is a major improvement on current VR authoring. (I'm the developer of Left-Hand P…
Having developers spend more time "in-helmet" will help them make more compelling VR experiences. It's obvious from the state of experiences that most devs aren't spending all day in VR, the way someone might spend all day in League or WoW or EvE. Hopefully this will fix that. I'm excited to get home and try this.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#23Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#24Earlier quoted context omitted.
Having developers spend more time "in-helmet" will help them make more compelling VR experiences. It's obvious from the state of experiences that most devs aren't spending all day in VR, the way someone might spend all day in League or WoW or EvE. Hopefully this will fix that. I'm excited to get home and try this.
The problem with spending a lot of time in VR is that the current generation of VR headsets get incredibly uncomfortable before too long. Developers generally get paid for their efforts, so maybe they'll put up with the discomfort, but I certainly wouldn't want to spend that much time in VR if I could help it.. not before the headsets get a lot more comfortable.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#25Earlier quoted context omitted.
Having developers spend more time "in-helmet" will help them make more compelling VR experiences. It's obvious from the state of experiences that most devs aren't spending all day in VR, the way someone might spend all day in League or WoW or EvE. Hopefully this will fix that. I'm excited to get home and try this.
The problem with spending a lot of time in VR is that the current generation of VR headsets get incredibly uncomfortable before too long. Developers generally get paid for their efforts, so maybe they'll put up with the discomfort, but I certainly wouldn't want to spend that much time in VR if I could help it.. not before the headsets get a lot more comfortable.
Can a device similar to Google Glass hold enough compute and storage to create a compelling VR experience?
It's the least we could do, if we're not going to return to the Moon in our generation.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#26Disappoints me that major creative tools for VR are mostly being pushed out by the likes of Google and FB who are extremely likely to drop the projects within the next 2 years as their objectives shift because they're not creative tools companies. Would be much happier if some indie devs took up this space.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#27How does it compare with things like Blender?
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#28Earlier quoted context omitted.
It's not voxel based as far as I can tell, it's a regular poly mesh editor albeit with a great interface for VR. It does provide some constraints that disallow edits that result in the mesh ending up in a bad state. Right now there aren't any tools for animation or anything else like that. Just basic object creation, extrusion and feature manipulation.
That's a good start at least. Do you know if it is open source?
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#29Disappoints me that major creative tools for VR are mostly being pushed out by the likes of Google and FB who are extremely likely to drop the projects within the next 2 years as their objectives shift because they're not creative tools companies. Would be much happier if some indie devs took up this space.
There are plenty of creative tools made by indie developers, including 3D modeling and sculpting tools. Most of Google's creative tools are aquihires (Tiltbrush, Soundstage) although Blocks appears to be internally developed. Some cool ones I can think of off the top of my head include SculptVR, Kodo, VRTX, Bound, Tvori and King Spray.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#30How does it compare with things like Blender?
It's much more simple than professional modeling tools. You can make some simple objects, but you don't have the tools required for more complex work. If you want something something like Blender in VR, your best option is to actually get a VR user interface for whatever software you're using, like MARUI [1] is for Maya. [1] https://www.marui-plugin.com