2bit Astrophotography with the Game Boy Camera
21–30 of 56 posts
Re: 2bit Astrophotography with the Game Boy Camera
#22Re: 2bit Astrophotography with the Game Boy Camera
#23Earlier quoted context omitted.
You can do this even without any motion and possibly even with no focusing optics, just with a single sensor, diffraction grating and a lot of math. This is called single-pixel imaging and is an ongoing research topic in computational imaging.
Could you explain in laymans terms how that would work? If you're only obtaining a single value for a single pixel and there's no movement, how does the pixel value change even if there's a grating in front? Or do you mean the grating can still move?
Re: 2bit Astrophotography with the Game Boy Camera
#24CASIO WQV-1 is would be much better choice for 2-bit astrophotography.[1] [0] ftp://ftp.casio.co.jp/pub/watch/wc/WQVLink_Manual_K.pdf [1] http://www.3wheelers.com/elvis/body_wqv-1.html
Man I loved that watch - I still have it in my watch box somewhere, but it miss behaves now. I regret not buying the black plastic versions for spares when they were about £12 each. Ho hum!
Re: 2bit Astrophotography with the Game Boy Camera
#25Or alternatively, what's a way to transform high-res images to look like that?
Re: 2bit Astrophotography with the Game Boy Camera
#26Earlier quoted context omitted.
Can you explain what you mean?
To make an image you need two axis, one horizontal, one vertical. Because the earth is already moving if you have a single photodiode looking at the stars you will scan a line if you wait a while. By adding a second axis of motion such as a speaker which you modulate with a saw-tooth curve you can add a second axis. If you then scan over time you can re-constitute the image by plotting the dots with the intensity cap…
Re: 2bit Astrophotography with the Game Boy Camera
#27In case anyone here knows - where can one buy an "old-school" low-res / monochrome / dithered camera module that produces images this one, for easy use with a raspberry pi or arduino or something? All I get is weird electronics company websites with "request more info" buttons - nothing that gives me pricing and a "buy" button. Or alternatively, what's a way to transform high-res images to look like that?
Re: 2bit Astrophotography with the Game Boy Camera
#28In case anyone here knows - where can one buy an "old-school" low-res / monochrome / dithered camera module that produces images this one, for easy use with a raspberry pi or arduino or something? All I get is weird electronics company websites with "request more info" buttons - nothing that gives me pricing and a "buy" button. Or alternatively, what's a way to transform high-res images to look like that?
https://en.wikipedia.org/wiki/Dither#Algorithms
Floyd-Steinberg is a reasonable first choice if you want to implement one. There's pseudocode on its Wikipedia page too: https://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dither...
Re: 2bit Astrophotography with the Game Boy Camera
#29Earlier quoted context omitted.
The camera outputs analog values. I don't know for sure but I bet the dithering is applied right after the analog pixel is converted to digital...
Yep, here's the technical data sheet for the chip: https://people.ece.cornell.edu/land/courses/ece4760/FinalPro...
Re: 2bit Astrophotography with the Game Boy Camera
#30In case anyone here knows - where can one buy an "old-school" low-res / monochrome / dithered camera module that produces images this one, for easy use with a raspberry pi or arduino or something? All I get is weird electronics company websites with "request more info" buttons - nothing that gives me pricing and a "buy" button. Or alternatively, what's a way to transform high-res images to look like that?
Kinda difficult to buy crappy low resolution detectors these days because nobody makes them and you'd need to build the readout electronics yourself. You might as well just use a decent detector and make it look bad.