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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

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21–30 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#21
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

Any other examples? On the contrary, Elite Dangerous was received quite well. There is hype and scams all around in crowdfunded games, not just space ones, like Yogscast and Godus.

Battlecruiser 3000AD?

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#22
post #4

I feel like crowdfunding sites ought to force each campaign to have a 'maximum funding' value they have to choose. That would both force the people building whatever it is they want to build to consider just how much money is too much, and also signal to those funding the project the kind of ambition the builder has.

Nearly all of Star Citizen's crowdfunding came from their own website, not Kickstarter. The Kickstarter "only" raised a few million dollars.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#23
post #17
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

I don't think No Man's Sky was scam so much as it was a game where the hype far outran what was realistically possible. I mean, there's only so much a small indie studio can get done in a year or two, so people expecting the moon were just being unreasonable. In the case of Star Citizen we're deep into gold-plating territory, wouldn't be surprised if it became a Duke Nukem Forever. But even then, Chris Roberts is gen…

Exactly.

I call this the "Segway effect".

It is when the hype far exceeds any possible realistic product.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#24
This will probably not be a well-liked response but I'm going to post it anyway.

I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience.

I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, that content is freely available, but so is NPR), read some great stories, and had some great conversations about the game.

In 2013 I paid $60 for a game I have not yet played. That year I also went to a casino one night with $80 in my pocket. Both times I came away with nothing but a fun experience and some stories. In both cases I feel like I paid for some entertainment and received it.

This isn't a post to excuse vaporware titles on Steam Greenlight or preordering broken-on-launch games. Quite the contrary. I won't buy EA games until at least a year after they come out. I will NEVER buy a pre-release game on Steam. But I bought Star Citizen. I took a gamble, and I had some fun. I wouldn't have done that if I didn't think there would be some fun along the way.

Star Citizen could never come out, and I wouldn't really feel cheated, because I still got something out of it.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#25

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

This might be true for this particular game but the lack of checks and balances on kickstarter is troubling.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#26

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

And look what they've materially accomplished. The tech is incredible, even if it isn't productized yet.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#27

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

You speculated. Hmm. This makes me wonder if there are books on Kickstarter. Who's running the odds, and what are they?

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#29
post #9

How have people not yet realized that supporting a video game hype train will end in disappointment

It reminds me of the people who put significantly larger amounts of money into the "Aido" home robot - a heap of unrealistic promises in an unrealistic timeframe for an unrealistic price - it's way behind schedule but has yet to pull the rug out.

(More on Aido here: https://www.indiegogo.com/projects/aido-next-gen-home-robot-...)

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