"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.
Any other examples? On the contrary, Elite Dangerous was received quite well. There is hype and scams all around in crowdfunded games, not just space ones, like Yogscast and Godus.
Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
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Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#22I feel like crowdfunding sites ought to force each campaign to have a 'maximum funding' value they have to choose. That would both force the people building whatever it is they want to build to consider just how much money is too much, and also signal to those funding the project the kind of ambition the builder has.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#23"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.
I don't think No Man's Sky was scam so much as it was a game where the hype far outran what was realistically possible. I mean, there's only so much a small indie studio can get done in a year or two, so people expecting the moon were just being unreasonable. In the case of Star Citizen we're deep into gold-plating territory, wouldn't be surprised if it became a Duke Nukem Forever. But even then, Chris Roberts is gen…
I call this the "Segway effect".
It is when the hype far exceeds any possible realistic product.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#24I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience.
I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, that content is freely available, but so is NPR), read some great stories, and had some great conversations about the game.
In 2013 I paid $60 for a game I have not yet played. That year I also went to a casino one night with $80 in my pocket. Both times I came away with nothing but a fun experience and some stories. In both cases I feel like I paid for some entertainment and received it.
This isn't a post to excuse vaporware titles on Steam Greenlight or preordering broken-on-launch games. Quite the contrary. I won't buy EA games until at least a year after they come out. I will NEVER buy a pre-release game on Steam. But I bought Star Citizen. I took a gamble, and I had some fun. I wouldn't have done that if I didn't think there would be some fun along the way.
Star Citizen could never come out, and I wouldn't really feel cheated, because I still got something out of it.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#25This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#26This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#27This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#28Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#29How have people not yet realized that supporting a video game hype train will end in disappointment
(More on Aido here: https://www.indiegogo.com/projects/aido-next-gen-home-robot-...)
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#30Really good ROI for a low-to-medium complexity website, and a company of 129 employees.