Hmmm... no support for skinned character models (and looks like a lot of design and implementation work required on many fronts before this could support them). As cool as this is that makes it feel like a toy rather than a real product (even 3D that doesn't require humanoid characters tends to require deforming meshes to meet the visual quality bar customers expect). I wish instead of trying to make their own render…
Looking deeper into the docs, their scene graph/hierarchy design practically screams "I was designed by someone with zero experience designing 3D scene graphs" (I'm approaching this conversation as someone who has done that sort of thing for Disney, for Microsoft's 343 Halo studio, for startups and major effects houses, and as part of the original design process for the Collada open source format used by google earth…
Obviously not the same use case, but I've tried looking before for good information on how scene graphs are structured and used, and haven't found much out there that was useful for a beginner who was interested in learning the details. If you have any resources or stuff you would be willing to share, or a well designed library that does it right (any language), I'd love to know about it!
Thanks!