Secret colours of the Commodore 64
21–30 of 100 posts
Re: Secret colours of the Commodore 64
#22Sheesh, when was that? Probably 1985.
Re: Secret colours of the Commodore 64
#23Cool article, but the Spectrum really only had 7 colours and black. And at the time I hated the Commodore 64's colour palate (and any non ZX Spectrum palate, until I saw the beautiful SAM Coupé's) so I guess it's a matter of preference.
You could use this same palette flicker on the speccy to remove the attribute clash and create new colours, I remember someone demoing a more or less pixel perfect version of Super Mario World, albeit with a black background. The spectrum was capable of all sorts of odd things that were never intended. http://tarjan.uw.hu/zx_gfx_modes_en.htm
Re: Secret colours of the Commodore 64
#24I once toyed with Temporal dithering on VGA ModeX. While the bullet point listed resolution for standard VGA was 320x200. Hitting the hardware registers and paying the price of a rather peculiar addressing mechanism for pixels you could get a lot more(and double buffering to boot). 320x240 was the most common tweaked mode, because it gave you square pixels and page flipping. At the edge of what momitors could handle…
Re: Secret colours of the Commodore 64
#25I guess people grow to like the look of the machines they have fond memories of. (Apple II, Coco, Sinclair)
The Amiga was the first machine to really impress me with its pallete.
Re: Secret colours of the Commodore 64
#26Re: Secret colours of the Commodore 64
#27I once toyed with Temporal dithering on VGA ModeX. While the bullet point listed resolution for standard VGA was 320x200. Hitting the hardware registers and paying the price of a rather peculiar addressing mechanism for pixels you could get a lot more(and double buffering to boot). 320x240 was the most common tweaked mode, because it gave you square pixels and page flipping. At the edge of what momitors could handle…
I'm pretty sure I've seen this used in the demo scene, but I can't name any productions after all these years. I remember Second Reality has a mode x plasma at least
Re: Secret colours of the Commodore 64
#28Near the bottom, I wonder if high-speed img flipping in js could be done by absolute-positioning the two images and toggling display:none/display:block (or flip the z-index above/below) on the upper layer on every animation frame?
Re: Secret colours of the Commodore 64
#29Re: Secret colours of the Commodore 64
#30I think this type of instance maybe why the C64 has the reputation of encouraging hackers that it does. This is the perfect example to me of hacking to make something better.