The graphics card comparers and obsessors are paying lots of money for higher power requirements, more noise, and higher failure rates. They can be safely ignored as a market.
Spurn the computer game industry
21–30 of 55 posts
Re: Spurn the computer game industry
#22Re: Spurn the computer game industry
#23Re: Spurn the computer game industry
#24Why does it matter if games are free software? I don't see why they should free as in beer - developers need to get paid. As for being open source, it depends on why you think that’s important. To me, the goals of open source are: - Make sure that you aren't building your business on top of proprietary software. This isn’t relevant for gamers. - To increase the productivity of all software developers. This is achieve…
Because it makes for better games. To me the golden era of gaming was about 10 years ago. Game engines weren't designed to make Hollywood blockbusters (see the current Battlefield engine and series). They were easily moddable. Maybe not surprisingly from that era came Team Fortress Classic, Counter-Strike, Desert Combat (the precursor to Battlefield 2) and mods you've never heard of like Tribes Football which anticip…
Re: Spurn the computer game industry
#25Why does it matter if games are free software? I don't see why they should free as in beer - developers need to get paid. As for being open source, it depends on why you think that’s important. To me, the goals of open source are: - Make sure that you aren't building your business on top of proprietary software. This isn’t relevant for gamers. - To increase the productivity of all software developers. This is achieve…
Because it makes for better games. To me the golden era of gaming was about 10 years ago. Game engines weren't designed to make Hollywood blockbusters (see the current Battlefield engine and series). They were easily moddable. Maybe not surprisingly from that era came Team Fortress Classic, Counter-Strike, Desert Combat (the precursor to Battlefield 2) and mods you've never heard of like Tribes Football which anticip…
Re: Spurn the computer game industry
#26It's ugly and not very fun.
Re: Spurn the computer game industry
#27Earlier quoted context omitted.
Because it makes for better games. To me the golden era of gaming was about 10 years ago. Game engines weren't designed to make Hollywood blockbusters (see the current Battlefield engine and series). They were easily moddable. Maybe not surprisingly from that era came Team Fortress Classic, Counter-Strike, Desert Combat (the precursor to Battlefield 2) and mods you've never heard of like Tribes Football which anticip…
I would propose that you just don't remember all the games that weren't changeable, didn't have interesting mods, and that just the place where you find those games has shifted. I don't know a moddable recent shooter (possibly because I don't care about shooters, possibly because none exists), but other games, outside the shooter AAAs, have tons of mods.
Re: Spurn the computer game industry
#28Earlier quoted context omitted.
I agree with a focus on open tools. Luckily, there seems to be quite a few OSS game development tools out there, which is why Unity and Unreal now give away their full platforms for "free". That being said, I'm highly skeptical of the "openness" of those platforms, which is why I can't quite bring myself to abandon Blender as a game engine, even though it is somewhat inferior. The problem is, now that Unreal and Unit…
> game developers and artists are paradoxically so willing to shackle themselves to proprietary software Why is that paradoxical?
I understand that if no decent alternatives to tools exist, there is a cost-benefit justification for buying good software. But if artists and game developers are so passionate about what they do that they accept more work for less pay, why can't they be more passionate about FOSS? I'm passionate about FOSS precisely because it allowed me to explore and hone my creativity at a time when professional tools seemed well out of reach.
Re: Spurn the computer game industry
#29Earlier quoted context omitted.
I would propose that you just don't remember all the games that weren't changeable, didn't have interesting mods, and that just the place where you find those games has shifted. I don't know a moddable recent shooter (possibly because I don't care about shooters, possibly because none exists), but other games, outside the shooter AAAs, have tons of mods.
There's always going to be garbage, but at least if all those mods that nobody remembers were open source, either the games or features could have new life instead of sitting in an empty room somewhere.