This is really slick, and I'm going to investigate using it for the Donald Trump animation on jungle.horse. The license [1] doesn't look to be as encumbered as some of Facebook's other open source licenses, but does include a clause I found to be strange: > provided Your Software does not consist solely of the Software So if I'm reading this correctly, it means only Facebook can redistribute this software? Wat. [1] h…
Keyframes: Delivering scalable, high-quality animations to mobile clients
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Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#22I'm reminded of this: https://youtu.be/pAEAbqrE5Zw Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not. The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#23I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical questions that you have!
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#24Why not APNG?
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#25Neat! Where's the react-native port? I know there's gotta be one since FB uses it in their apps ;)
This should be wrappable by a React Native Component, it really is screaming for somebody to do that...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#26Earlier quoted context omitted.
It was interesting enough for FB to strip down and repackage https://github.com/bodymovin/bodymovin
Your example speaks to my point: there's nothing new, innovative, technically challenging (beyond the norm). I really don't see what there is to write home about. This article reads as a PR announcement (which is okay) disguised as a technical achievement (which it isn't). They're "just" animations.
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#27Hey, everyone! I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical questions that you have!
> provided Your Software does not consist solely of the Software
Why didn't you guys choose MIT or BSD? It feels like the custom Facebook license is close to the intent of these, but it has that mysterious gotcha.
In any case, thanks for the software! It looks really slick, and I definitely have a use case for using it to replace the sprite sheet I used for Donald Trump on jungle.horse.
[1] https://github.com/facebookincubator/Keyframes/blob/master/L...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#28Hey, everyone! I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical questions that you have!
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#29Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#30I'm reminded of this: https://youtu.be/pAEAbqrE5Zw Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not. The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...
You don't think having an easy way to create high quality animations for any purpose that work on multiple platforms is interesting...? You might not find the current application of it interesting but that's like saying React isn't interesting because someone used it to make another Flappy Bird game.