Opening this site in Safari froze my entire machine. Granted it's a 5 year old Macbook Air but still this should never happen. Generally it seems to me that whenever something involves WebGL, performance and UX goes out the window.
Deck.gl: Large-Scale WebGL-Powered Data Visualization
21–29 of 29 posts
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#22I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#23Opening this site in Safari froze my entire machine. Granted it's a 5 year old Macbook Air but still this should never happen. Generally it seems to me that whenever something involves WebGL, performance and UX goes out the window.
Sounds like a security bug in Safari and/or OS X, anyone know if Apple offers bounties like Chrome and Mozilla?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#24I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
Their shader is doing software 64 bit float emulation, including trignometric functions. That city graphic is really precise. (edit: it looks like the 64 bit math is used only for the map projection part of the shader... so it's not quite as ridiculous as it might seem, my haswell system is limited by CPU, not by vertex shader performance)
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#25Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#26Hardly interesting from a data viz perspective, but I guess good on them for trying to push the tech envelope?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#27I can't help but roll my eyes whenever I see more WebGL visualizations from Uber. I had interviewed there maybe a year ago for the visualizations team, but didn't get an offer because I "had too much WebGL experience and not enough d3 experience." I think this is now the second or third webgl based library since released by Uber.
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#28Earlier quoted context omitted.
Their shader is doing software 64 bit float emulation, including trignometric functions. That city graphic is really precise. (edit: it looks like the 64 bit math is used only for the map projection part of the shader... so it's not quite as ridiculous as it might seem, my haswell system is limited by CPU, not by vertex shader performance)
What should I google to find out more on this topic? Why do they need double precision if they aren't doing computation? Is it actually visible to the human eye?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#29I can't help but roll my eyes whenever I see more WebGL visualizations from Uber. I had interviewed there maybe a year ago for the visualizations team, but didn't get an offer because I "had too much WebGL experience and not enough d3 experience." I think this is now the second or third webgl based library since released by Uber.
About a year ago would have been around the time Twitter's head of visualization joined Uber to become Uber's head of visualization. The team has grown massively since he joined. You should probably apply again.