Good. Telemetry should have been in these video drivers for crash reporting for a decade. Would have helped a ton with various video game crashs and the low quality of video drivers.
they are sending way more than crash data. Just like most of the people that claim "telemetry" is only to fix bugs... https://www.reddit.com/r/linux_gaming/comments/5bcppp/nvidia...
Nvidia adds telemetry to latest drivers
21–30 of 242 posts
Re: Nvidia adds telemetry to latest drivers
#22On a related note; I can't even use NVidia's "Geforce Experience" any more without logging in. Thanks for that, NVidia. Just what I wanted; a driver tool that forces me to log in.
Re: Nvidia adds telemetry to latest drivers
#23Earlier quoted context omitted.
Firstly for all the previous things they have done, for example their lack of driver support for free operating systems which is why Linus said this, their lack of Free Software drivers, their tight lockdown on proprietary technologies like PhysX that hurts portability and hurts non-Nvidia users and finally default collection of telemetry data is a highly unethical practice and the inclusion of the extra code to do i…
> Firstly for all the previous things they have done, for example their lack of driver support for free operating systems which is why Linus said this It is not Nvidia's job to prop up the desktop linux ecosystem. It's wise not to invest time in that ecosystem, as far as I can tell. It's got an ongoing history of disappointing its customers and vendors over and over. And we get good enough computational support ever…
Re: Nvidia adds telemetry to latest drivers
#24On a related note; I can't even use NVidia's "Geforce Experience" any more without logging in. Thanks for that, NVidia. Just what I wanted; a driver tool that forces me to log in.
Re: Nvidia adds telemetry to latest drivers
#25Earlier quoted context omitted.
> Firstly for all the previous things they have done, for example their lack of driver support for free operating systems which is why Linus said this It is not Nvidia's job to prop up the desktop linux ecosystem. It's wise not to invest time in that ecosystem, as far as I can tell. It's got an ongoing history of disappointing its customers and vendors over and over. And we get good enough computational support ever…
You are fooling yourself if you think technology can be separated from politics.
But that won't stop me from trying to fairly apply the policy to the free software people who are utterly convinced that serving their agenda is a net good rather than a lifestyle choice.
Re: Nvidia adds telemetry to latest drivers
#26Earlier quoted context omitted.
" AMD's cards simply cannot compete with Nvidia for GPGPU type scenarios" Really? Which brand of GPU pretty much ran Bitcoin during its inception, again?
I'm... confused why you'd say this. It's simply true: NVIDIA's consistently ahead on these tasks on performance/energy cost metric. You can do most any computation on any GPU with the right SDK support (and of course, the CPU hasn't gone anywhere). It's just fantastically less efficient.
Re: Nvidia adds telemetry to latest drivers
#27Re: Nvidia adds telemetry to latest drivers
#28Good. Telemetry should have been in these video drivers for crash reporting for a decade. Would have helped a ton with various video game crashs and the low quality of video drivers.
Yep, atm NVIDIA and AMD can only get display driver crash data directly from Microsoft. From what I've been told they not only have to pay for it, but while the data has statistical significance it has very low technical value on it's own. So as far as things go now what happens is, new game is released, players with card X and configuration Y N P and Z complain about driver crashes over reddit/forums, NVIDIA/AMD pic…
Re: Nvidia adds telemetry to latest drivers
#29On a related note; I can't even use NVidia's "Geforce Experience" any more without logging in. Thanks for that, NVidia. Just what I wanted; a driver tool that forces me to log in.
I have an nVidia card, but it's rather old and I have not updated the drivers on it past a version that just seemed to cause occasional crashes. It works fine for what I need, and is somewhat disruptive to change. As a believer in the "leave it alone if it works" principle, and especially after this news, I'm probably not going to try any newer drivers now.
There's a youtube video I fail to find where a nvidia driver engineer explains how many games are terribly broken, failing to respect OpenGL/DirectX basics. Drivers hand-patch that, just like Microsoft hand-patch Windows for specific games "because compatibility" [1].
Re: Nvidia adds telemetry to latest drivers
#30Good. Telemetry should have been in these video drivers for crash reporting for a decade. Would have helped a ton with various video game crashs and the low quality of video drivers.
Yep, atm NVIDIA and AMD can only get display driver crash data directly from Microsoft. From what I've been told they not only have to pay for it, but while the data has statistical significance it has very low technical value on it's own. So as far as things go now what happens is, new game is released, players with card X and configuration Y N P and Z complain about driver crashes over reddit/forums, NVIDIA/AMD pic…