Earlier quoted context omitted.
The android version? I've only used the Windows 10 and iOS versions, so I am not aware of what permissions it asks for.
For Android (and for Windows Phone) it requires permissions to pretty much everything. It's pretty evil in that regard.
Gameroom
21–30 of 173 posts
Re: Gameroom
#22Re: Gameroom
#23This looks like a glorified browser for games that are already playable on browser. It doesn't seem to be optimized for gaming at all (it even feels laggier). Is the purpose of it just to increase discoverability of Facebook games? This is disappointing. When I read Facebook bought Gameroom.com a couple weeks ago, I expected something related to their VR platform. Not this.
Very sad this isn't turning my room into a game.
Re: Gameroom
#24I'm really getting tired of Facebook et. al trying to insert themselves into every facet of my existence. I'll keep using Steam and Gog. Steam is pretty bleh, but it does the job and I don't have to put up with Facebook.
Personally I think Steam is one of the best game platform (for a lack of a better word). It is fast, easy to use, nice sales/cheap in general, downloads are quick. While on the other side Playstation store is the exact oposite of what I just wrote.
Re: Gameroom
#25Earlier quoted context omitted.
Personally I think Steam is one of the best game platform (for a lack of a better word). It is fast, easy to use, nice sales/cheap in general, downloads are quick. While on the other side Playstation store is the exact oposite of what I just wrote.
> It is fast my main complaint is that I find it pretty clunky and slow. edit: The UI, not downloads. Browsing the store is usually not that pleasant, switching tabs, etc... Downloads usually cap out around 40MB/sec on my connection. Which is fine.
I remember when Steam WAS really horrible. The green client ran so poorly and was extremely slow at updating anything,
Re: Gameroom
#26This looks like a glorified browser for games that are already playable on browser. It doesn't seem to be optimized for gaming at all (it even feels laggier). Is the purpose of it just to increase discoverability of Facebook games? This is disappointing. When I read Facebook bought Gameroom.com a couple weeks ago, I expected something related to their VR platform. Not this.
It's even weirder that they've launched this platform completely separate from the Oculus platform. I understand the marketing reasons for this. Oculus has to not require a Facebook login, while Gameroom does, Oculus is VR only, etc. But you'd think maybe Gameroom could have Oculus support without too much blow back from Reddit? Facebook seems to be following the time honored big tech company tradition of having diff…
Re: Gameroom
#27Earlier quoted context omitted.
> It is fast my main complaint is that I find it pretty clunky and slow. edit: The UI, not downloads. Browsing the store is usually not that pleasant, switching tabs, etc... Downloads usually cap out around 40MB/sec on my connection. Which is fine.
Some of it is highly dependant on your internet connection. But the games library seems to be snappy with 300 games. I find that updates can run extremely slow though, 1-2MB patch taking 5 minutes to download! I remember when Steam WAS really horrible. The green client ran so poorly and was extremely slow at updating anything,
Re: Gameroom
#28Re: Gameroom
#29How about even a bare-minimum attempt at explaining what this is all about? (I mean, yes, I know how to google and figure it out, but should I have to?)
Re: Gameroom
#30Facebook could do something so powerful and fun by seamlessly combining their social platform and games... But this is what they've come up with?