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No Shit in the App Store? Oh Please

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Re: No Shit in the App Store? Oh Please

#21
post #13

Random comment on the title (as it occurs in the original post) -- is there anyone in the universe that is actually less offended by "sh!t" than "shit"? I've never really understood why on earth someone would bother obscuring potentially offensive word choice by such silly techniques. Either rephrase things in such a way that they do not contain such words, or just write them out...

Ke$ha perhaps?

Re: No Shit in the App Store? Oh Please

#22
post #20
post #11

Earlier quoted context omitted.

If Apple has a problem with junk in the AppStore already, that's just an even better reason to try to keep more of it out. I don't understand the thought process that leads to the conclusion that since there are low quality apps in the AppStore, Apple should go out of their way to bring even more of it in. Also, Apple would get a world of crap if they decided to add something as arbitrary as taste policing to their A…

But you can make crap by any means, including objective-c, as evidenced by all the 'buddha quotes' etc apps. My idea is that having to pay per app published, say $25, would help disincentivize the shotgun approach.

If that was Apple's sole reason for not wanting cross-platform "shovelware", absolutely. But it isn't.

It's more like Apple doesn't want meta-platforms on top of iPhone PS for completely different reasons (control, independence, etc), and aren't willing to compromise because nothing about more cross-platform shovelware intrigues them.

The AppStore is at a place right now where quantity is not an issue; quality is, so that's what they're going to optimize for. Who knows, maybe they'd be more welcoming of cross-platform apps if the AppStore had a quantity-problem (probably not, if history is anything to go by).

Re: No Shit in the App Store? Oh Please

#23

Earlier quoted context omitted.

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do. It's a power grab pure and simple. Flash is the primary target, Android is secondary, and i…

UI components don't but touch makes all the difference in the world. Most flash/java games for mobile are button oriented. I, for one, find ports painful.

There are more than a few developers that have been porting ActionScript to multi-touch platforms for a couple years now. As long as the original code was well structured, porting is relatively painless (attaching different event listeners).
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