Would Adobe have a valid antitrust case with this?
Doubtful. Adobe, Appcelerator, et al are not in competition with Apple, only making products which run on theirs. The ToS have always been disclosed as variable. It's a good reason not to predicate your business model on the whims of another company which has no stake in your success. :/
New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
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Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#22Surely they aren't saying that all code has to be entirely hand-written? If so, then is running search-and-replace on a source file not allowed?
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#23I was hoping to finally develop for the platform thanks to background services, but my moral objection is now at par with my profit motive.
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#24Is there a legitimate reason for this, or is Apple just thumbing their noses at Adobe (and everyone else)? Is Apple primarily annoyed that Adobe's app and MonoTouch aren't doing it the "Apple" way? Or do they not like that those frameworks present non-standard UI's (I haven't used MonoTouch, so I don't even know if that's the case here)?
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#25> Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine Controlling programmers like this seems positively insane, doesn't it? Does this mean that games can't do scripting in something like Lua either, under the letter of Apple's law?
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#26Would Adobe have a valid antitrust case with this?
Nope. Apple doesn't have a monopoly in the phone market.
Had they done this months ago, they'd likely have not had a problem. But 4 days before CS5's release? I could see that adobe has already filed suit.
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#27> Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine Controlling programmers like this seems positively insane, doesn't it? Does this mean that games can't do scripting in something like Lua either, under the letter of Apple's law?
What they are forbidding now is the usage of any third-party compilers that are producing native executables ... Adobe CS5, MonoTouch, Unity.
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#28Would Adobe have a valid antitrust case with this?
Doubtful. Adobe, Appcelerator, et al are not in competition with Apple, only making products which run on theirs. The ToS have always been disclosed as variable. It's a good reason not to predicate your business model on the whims of another company which has no stake in your success. :/
http://monotouch.net/Store $999 for the Enterprise version? Ouch.
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#29I don't really have a politically correct way to say this: What a horseshit maneuver by Apple.
Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
#30Say hello to the new boss, same as the old boss. The corporate pissing matches have started in earnest... When Alan Kay said Apple would take over the world with an iPad, I don't think he realized that eToys or anything like eToys would never be allowed to run on the device and that a majority of the apps will probably have commercial spots embedded within them. Actually it reminds me of "educational" tv all over aga…
The majority of apps on the app store already do. Free apps, ad-supported. Apple just wants the ads to not suck so much, but hey, nobody has to use iAds.