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Ask HN: Do you still play with VR actively?

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21–30 of 112 posts

Re: Ask HN: Do you still play with VR actively?

#21

Since I'm developing a new game, I will be porting it to VR at some point. Right now I don't have the equipment.

Assuming you're supporting iOS and Android (which, by now, I'd hope to God you are, if you want any sales...) - you can use a Google Cardboard headset along with the Unity SDK for a total of $4 if you've already got an iPhone/Android handset.

Can Google Cardboard do controllers?

Re: Ask HN: Do you still play with VR actively?

#22
I've had a vive for three or four months now and still play pretty regularly. I only play games on the vive now (though I only have time for a few hours of gaming a week).

Even though there's not a lot of content, "regular" video games seem really lame now. I've felt for a long time that the video game industry is stagnant. The big studios come out with the same shooter franchises and sports franchises. Most indie games use mechanics that are decades old now (puzzles, platformers, etc). In app purchases and pay to win crap has taken over mobile gaming.

VR changes this. Games like tiltbrush and fantastic contraption could not have been built before now. Playing VR makes me feel like a kid again playing mario 64 for the first time.

Re: Ask HN: Do you still play with VR actively?

#23
post #18

Earlier quoted context omitted.

> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).

I mean, in-person. The internet, online, potential for VR is huge. But strapping on a VR headset when someone else is in the room with you is just awkward.

Yeah it can suck when others are waiting for their turn. It's nice though because the games themselves are a lot of fun to watch. I'd suggest checking out Keep Talking and Nobody Explodes, it's fun for people not in VR.

Re: Ask HN: Do you still play with VR actively?

#24
By play do you mean as a consumer of content or a producer of content?

I have a Rift and play Elite Dangerous several times a week. Otherwise the software situation is quite dire with no content that can match the depth of typical AAA titles.

The lack of motion tracked controllers is a problem right now as it blocks access to a lot of Steam games.

Re: Ask HN: Do you still play with VR actively?

#25
I was in the very first wave of Vive shipments and I got a Rift at the very beginning of June. So at this point I've had both for a pretty decent chunk of time.

I haven't been using them much, but that's largely due to lack of content. I used them both heavily when they arrived, and the Vive in particular got a ton of playtime, but after a certain point I just don't want to fire up SPT again. Recently it got to a point where I'm not even all that excited to demo the Vive to others either.

I disagree strongly with those saying monitors are obsolete. They're definitely not, not right now at least. I've recently been playing The Witcher 3 and not only is it far more graphically impressive than any VR content available, but the game itself has a level of complexity that would be very hard to achieve in a VR game.

It's just too convenient and easy to play games on a 1440p or 4K monitor with keyboard and mouse. The extremely crisp resolution, the fantastic and complex and comfortable controls, the ability to trivially do stuff concurrently while playing the game, the fact that you're not blocked off from people around you... there are more than enough reasons to continue playing standard monitor-based games.

I feel I do need to emphasize how much VR blocks you off from friends and family who might be around. It feels very social when you demo it for the first time, but eventually I could definitely tell that my SO was starting to resent VR. From her perspective, it's the equivalent of me just disappearing into the garage and locking the door with little to no communication.

Re: Ask HN: Do you still play with VR actively?

#26

I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.

I have a Gear VR as well, and wrote up my experiences with it here: https://jasonlefkowitz.net/2015/12/gear-vr-the-future-is-not...

Mine's on the shelf now too, for a couple of reasons. First, there wasn't a whole lot of good VR content available at launch, and even now around nine months later there still isn't. Second, I found it the only experience where the device really provided a knockout experience was when viewing panoramic photos -- games had to be simple and cartoon-ey to work with the limited horsepower and control options available, and it didn't have enough resolution to display 360-degree video in a convincingly immersive fashion.

(I chalked the latter limitation up to the fact that the Gear VR is driven by a cellphone, but from what I've heard Vive and Rift aren't great on this front either, which legitimately surprised me.)

Re: Ask HN: Do you still play with VR actively?

#28
post #25

I was in the very first wave of Vive shipments and I got a Rift at the very beginning of June. So at this point I've had both for a pretty decent chunk of time. I haven't been using them much, but that's largely due to lack of content. I used them both heavily when they arrived, and the Vive in particular got a ton of playtime, but after a certain point I just don't want to fire up SPT again. Recently it got to a poi…

I haven't really had the blocked off issue. With the Rift I can hear things outside the headset and I can pop up one ear to talk more easily. The games are mirrored to our 65" TV so my spouse can see what I see and enjoy games vicariously the way she usually does.

They enjoy when I play horror games and let loose with the color commentary.

I actually pulled her into the game and play Elite with her now. I'm in VR and she is on a screen.

I do agree there is a temptation to use a screen just for comfort and ease of context switching. I think a solid forward facing camera with stellar software support is table stakes for a VR headset. Not PiP, I am talking about always available full screen pass through that can activate and deactivate lightning quick. Heck give me a hardware button on the set.

And wireless. I can dream right?

Re: Ask HN: Do you still play with VR actively?

#29

By play do you mean as a consumer of content or a producer of content? I have a Rift and play Elite Dangerous several times a week. Otherwise the software situation is quite dire with no content that can match the depth of typical AAA titles. The lack of motion tracked controllers is a problem right now as it blocks access to a lot of Steam games.

Are the Oculus Touch controllers motion tracked? And by motion tracked do you mean e.g. how the Vive controllers perform?

Re: Ask HN: Do you still play with VR actively?

#30
Putting this out there: This is one of those threads that would be interesting to go back and read 3 to 5 years from now... at that point we'd have at least one killer app that redefines what VR is, we would have a sense of what the emergent mechanics that resonate with folks are, etc. Similar to reading old mobile threads, before the inflection point hit and we got the killer apps / patterns we have today. Or reading about the web when it was just "brochure-ware". I would say it is less about killer apps and more about emergent behaviors and new "n+1" techniques that redefine what VR (and AR and MR) means. Exciting times ahead.
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