Because there was backlash. But I doubt Facebook changed its original intentions of locking down the platform. What happens if Oculus Rift takes 80% of the market? Will it still allow the Vive or other headsets to play nice with Oculus-exclusive games? This is Facebook we're talking about here. Why even take the chance?
Jeez, you can't even give them some credit for doing the right thing?
“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
21–30 of 164 posts
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#22Because there was backlash. But I doubt Facebook changed its original intentions of locking down the platform. What happens if Oculus Rift takes 80% of the market? Will it still allow the Vive or other headsets to play nice with Oculus-exclusive games? This is Facebook we're talking about here. Why even take the chance?
Jeez, you can't even give them some credit for doing the right thing?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#23Earlier quoted context omitted.
to expand on this a little bit; There were two functions, one that checked whether the occulus headset was connected, and one DRM function. Occulus consolidated those functions into one, in what many assumed to be a move to be able to justify taking down projects like these under the guise of "they break our DRM", which did end up being a talking point against the projects later on. Apparently they reversed this chan…
forgive me for my ignorance here but what is a DRM function ?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#24They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…
They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around.
Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) do.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#25They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…
I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…
It also sends a message to other companies that things like this aren't forgiven easily, whether or not that's the immediate intent.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#26Earlier quoted context omitted.
to expand on this a little bit; There were two functions, one that checked whether the occulus headset was connected, and one DRM function. Occulus consolidated those functions into one, in what many assumed to be a move to be able to justify taking down projects like these under the guise of "they break our DRM", which did end up being a talking point against the projects later on. Apparently they reversed this chan…
forgive me for my ignorance here but what is a DRM function ?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#27Earlier quoted context omitted.
I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…
> Continuing to "punish" them for something they fixed only sends the message that the fix was pointless It also sends a message to other companies that things like this aren't forgiven easily, whether or not that's the immediate intent.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#28The checks made no sense in the first place, it's a loose-loose on all ends for occulus. A closed ecosystem basically does not work when it comes to PC gaming, and with hardware this expensive it's not like you could buy the valve-sponsored vive and the rift.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#29Earlier quoted context omitted.
I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…
> Continuing to "punish" them for something they fixed only sends the message that the fix was pointless It also sends a message to other companies that things like this aren't forgiven easily, whether or not that's the immediate intent.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#30They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…
I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…