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Dolphin 5.0 Release

dolphin-emu.org

21–30 of 37 posts

Re: Dolphin 5.0 Release

#21
post #8

I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.

They just want to protect their walled garden. Thankfully Dolphin's word of mouth has been really strong.

Word of mouth how? I'm not sure I understand.

Re: Dolphin 5.0 Release

#23
post #14
post #5

Dolphin's status update posts make it look like one of the best managed projects I have _ever_ seen, open source or closed. Really incredible work.

They posted a write-up of their development infrastructure last year - their system for regression testing rendering bugs is especially impressive. https://dolphin-emu.org/blog/2015/01/25/making-developers-mo...

Interesting, I'm curious how well their golden image tests worked out for them. They always seem more work than help due to discrepancies between various hardware vendors and subtle bugs/divergences in the way they interpret the spec.

Re: Dolphin 5.0 Release

#24
I keep meaning to try out Dolphin on my Dell XPS 13 to see how well it runs on integrated GPU's, but it continues to slip my mind. If the framerate is even halfway decent on Gamecube games, I'd be thrilled.

Re: Dolphin 5.0 Release

#25
post #6

Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.

OpenEmu (multi-console emulator for OS X) is also really polished. No great technical write-ups though.

That's not an emulator. It's just a GUI front-end for other emulators.

Re: Dolphin 5.0 Release

#26
post #12

Say I have a bunch of Wii games... how do I play them on my Mac?

If you happen to have some old real Wii remotes and controller accessories lying around, I strongly recommend you pick up a Mayflash DolphinBar [1] from Amazon for around $20.

It's basically a Wii sensor bar combined with Wii-mote compatible Bluetooth radio specifically designed to work with Dolphin (although it will also let you use your Wii-motes as HID controllers and a mouse too).

It will save you a TON of headaches in terms of getting up and running, especially on Windows.

[1] http://www.mayflash.com/products/nintendowiigc/w010.html

Re: Dolphin 5.0 Release

#27
post #12

Say I have a bunch of Wii games... how do I play them on my Mac?

You need a way to rip the disks. The best way I've seen is a modded Wii. I think I remember reading there are also some DVD drives that can read the disks, too. Never done it myself.

Oh, here we go: https://wiki.dolphin-emu.org/index.php?title=Ripping_Games#R...

Re: Dolphin 5.0 Release

#28
post #17
post #7

Earlier quoted context omitted.

I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has allowed the project to remain relevant (able to play mostly current games) for three console generati…

> Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. The GPUs of the GameCube and the Wii have nothing to do with Radeon GPUs. They were designed by ArtX before they got bought by ATI (now AMD). > and I expect Dolphin to support WiiU soon This is a common misconception. Dolphin will never support emulating the Wii U — it would make no sense to do so from a technical standpoint. T…

I stand corrected then :). I was thinking about it in comparison to the PS2 and PS3 with their infamously weird architectures.

Re: Dolphin 5.0 Release

#29
post #17
post #7

Earlier quoted context omitted.

I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has allowed the project to remain relevant (able to play mostly current games) for three console generati…

> Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. The GPUs of the GameCube and the Wii have nothing to do with Radeon GPUs. They were designed by ArtX before they got bought by ATI (now AMD). > and I expect Dolphin to support WiiU soon This is a common misconception. Dolphin will never support emulating the Wii U — it would make no sense to do so from a technical standpoint. T…

I stand corrected then :). I was thinking about it in comparison to the PS2 and PS3 with their infamously weird architectures.

Re: Dolphin 5.0 Release

#30
post #9

Not related to the Smalltalk implementation apparently. http://www.object-arts.com/dolphin7.html

Or the Xerox Dolphin, the first of the post-Alto PARC machines, followed by Dorado, Dicentra, Dandelion (the Star hardware), Dandetiger, and Daybreak. A Dolphin emulator would be neat.
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