I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.
They just want to protect their walled garden. Thankfully Dolphin's word of mouth has been really strong.
Dolphin 5.0 Release
21–30 of 37 posts
Re: Dolphin 5.0 Release
#22Say I have a bunch of Wii games... how do I play them on my Mac?
Re: Dolphin 5.0 Release
#23Dolphin's status update posts make it look like one of the best managed projects I have _ever_ seen, open source or closed. Really incredible work.
They posted a write-up of their development infrastructure last year - their system for regression testing rendering bugs is especially impressive. https://dolphin-emu.org/blog/2015/01/25/making-developers-mo...
Re: Dolphin 5.0 Release
#24Re: Dolphin 5.0 Release
#25Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.
OpenEmu (multi-console emulator for OS X) is also really polished. No great technical write-ups though.
Re: Dolphin 5.0 Release
#26Say I have a bunch of Wii games... how do I play them on my Mac?
It's basically a Wii sensor bar combined with Wii-mote compatible Bluetooth radio specifically designed to work with Dolphin (although it will also let you use your Wii-motes as HID controllers and a mouse too).
It will save you a TON of headaches in terms of getting up and running, especially on Windows.
[1] http://www.mayflash.com/products/nintendowiigc/w010.html
Re: Dolphin 5.0 Release
#27Say I have a bunch of Wii games... how do I play them on my Mac?
Oh, here we go: https://wiki.dolphin-emu.org/index.php?title=Ripping_Games#R...
Re: Dolphin 5.0 Release
#28Earlier quoted context omitted.
I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has allowed the project to remain relevant (able to play mostly current games) for three console generati…
> Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. The GPUs of the GameCube and the Wii have nothing to do with Radeon GPUs. They were designed by ArtX before they got bought by ATI (now AMD). > and I expect Dolphin to support WiiU soon This is a common misconception. Dolphin will never support emulating the Wii U — it would make no sense to do so from a technical standpoint. T…
Re: Dolphin 5.0 Release
#29Earlier quoted context omitted.
I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has allowed the project to remain relevant (able to play mostly current games) for three console generati…
> Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. The GPUs of the GameCube and the Wii have nothing to do with Radeon GPUs. They were designed by ArtX before they got bought by ATI (now AMD). > and I expect Dolphin to support WiiU soon This is a common misconception. Dolphin will never support emulating the Wii U — it would make no sense to do so from a technical standpoint. T…
Re: Dolphin 5.0 Release
#30Not related to the Smalltalk implementation apparently. http://www.object-arts.com/dolphin7.html