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‘2001: A Space Odyssey’ rendered in the style of Picasso

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21–30 of 97 posts

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#23
I remember watching an interview with the creators of South Park in which they described the transition from animating using cardboard cutouts to a system with CorelDraw and other pieces of software which helped speed up the process. The bulk of the efficiency improvement came from carefully defining all the frequently used objects (characters, houses) once with movable components, and reusing those objects in the per-episode animation pipeline.

I can easily imagine an animation system like the one presented here enabling another massive improvement in animation efficiency. In the same way animation software allowed South Park to reuse pre-drawn objects, a deep learning system could enable south park to carefully define the entire drawing style just once, then generate complete episodes based on simple story boards and animation directives. Fortunately, South Park already has a significant amount of training data available, specifically every South Park episode yet produced.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#24

Can someone knowledgeable estimate, how far are we from rendering this in 60 frames per second? Can't wait to try it as a post-processing layer in game development.

Not happening in this lifetime at a meaningful image resolution. The style-transfer implementations require very large amounts of GPU processing.

If you pay attention to the video, the images are heavily upscaled.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#25

Earlier quoted context omitted.

this is such a quintessentially HN comment

Personally I'll just say the video's pretty fucking cool. Referring to stepvhen's comment. I find it comical in all seriousness. Even the must leisurely, casual or mundane topic, intended to be a refreshing change in colour (pun not intended considering the article but I'll take it) and\or conversation on Hacker News is subject to ridicule, assessment and biopsy. It's why I like it here. Some of us are completely inc…

Really I was just trying to be polite in what I expected to be dissent. The video looks cool, but I don't believe the network used has any understanding (however you define it) of Picasso's style, as another commenter has stated. It's a little misleading, especially since there's a lot more going on in Picasso than geometric shapes and crazy colors.

Then again I might take things too seriously. There was only one other comment when I posted, I didn't know what the tone would end up being.

Incidentally, I chose this handle because others always spelled my name "Steven", when it's "Stephen".

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#26

Serious question: how is this different than one of the many photoshop filters that could be applied iteratively to each frame?

There likely isn't a Picasso Photoshop filter that can match the fidelity of the style transfer used in the video. (I checked; the best you can get is a macro to automate faux-cubism)

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#28

Earlier quoted context omitted.

Personally I'll just say the video's pretty fucking cool. Referring to stepvhen's comment. I find it comical in all seriousness. Even the must leisurely, casual or mundane topic, intended to be a refreshing change in colour (pun not intended considering the article but I'll take it) and\or conversation on Hacker News is subject to ridicule, assessment and biopsy. It's why I like it here. Some of us are completely inc…

Really I was just trying to be polite in what I expected to be dissent. The video looks cool, but I don't believe the network used has any understanding (however you define it) of Picasso's style, as another commenter has stated. It's a little misleading, especially since there's a lot more going on in Picasso than geometric shapes and crazy colors. Then again I might take things too seriously. There was only one oth…

Hacker News' as an audience is quite critical, of critics and their criticisms when the criticism is seen to be facultative

I never took your comment to not be polite. As mentioned, as a community. We're all quite guilty of being overly logical and serious. It's part of the charm.

I wasn't sure if I wanted to start collecting down votes for mentioning the Phteven meme (we don't like meme's here, do we?). But I had suspected that might be the basis for the spelling of your handle!

I'll down vote my own comments and see myself out...

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#29
I remember when The Scanner Darkly came out there was a lot of talk about how they achieved the style of the film. Some of it was automated, but a lot still had to be hand done. I wonder if using deep learning systems we could achieve the same effect that film had with nearly zero human interaction.

For those that haven't seen the movie, here's the trailer: https://www.youtube.com/watch?v=TY5PpGQ2OWY

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#30
post #7

I have two opinions: 1) I don't think cubism transfers well into a motion picture format, 2) I think these experiments, as they are currently, attempt to merge two styles and end up with neither, and nothing novel in its place; there is little Kubrick or Picasso in the final piece. I think it's superficial and doesn't do either source justice.

This is a fair comment and does not deserve to be down-voted. In fact I would go further, this is the most honest critique here and not derisory to the CPUs that put together this video.

It is also okay to pay homage to a great work of art, to sample it, to parody it, to outright copy it, to even forge it or pass it off as one's own so long as that is artistically done. However I feel this video is more like passing something through an electronic mangle than art. It is craft rather than art, even if it is hi-tech craft.

Had this technique been applied to an original short film that had its own footage and own way of telling an actual story then we could have had a winner.

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