This is amazing. HTML5. No Flash. No Java. Works on iPhone.
21–30 of 61 posts
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#22That is some amazing blog spam. http://mrdoob.com/lab/javascript/harmony/
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#23Earlier quoted context omitted.
no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect. building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things lik…
Pavlov wasn't arguing against the development of Canvas. He was merely pointing out that, while impressive, Canvas has a -long- way to go before it's a viable platform for full-scale multimedia work on the web. Being viable is a combination of performance, authoring tools, and reach. Of course, there are lots of reasons to hate Flash, but you need to recognize what Flash does well to be able to beat it. Today, Flash…
Short version: it is not always necessary to be better at everything to be a threat to an established product.
For an example see the case of mainframes vs. mini-computers which was brought up (and sneered at) above.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#24Earlier quoted context omitted.
Actually, it looks like the blog is having problems. The direct link seems to load fine.
Yeah, the guy just told me his blog is not responding now. Oops! I must rethink speedbumping like that in future.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#25Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#26This is nice, but there are many more HTML5 examples at http://www.chromeexperiments.com , and most of them are much more "amazing" than the linked app.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#27Earlier quoted context omitted.
Yeah, the guy just told me his blog is not responding now. Oops! I must rethink speedbumping like that in future.
Speedbumping?
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#28Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#29Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#30Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels
Sweet, that has totally been missing from my web experience.