Oculus / Vive / PSVR are all "consoles" in a way, and that as competition becomes more and more fierce, profitability on hardware will go down over time. By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform. What's different about consoles though is that, at least in Oculus and Vive's case, the software looks to be fairly compatible with one another (hack-bloc…
Growing Rift Between Valve and Oculus
21–30 of 144 posts
Re: Growing Rift Between Valve and Oculus
#22I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…
Ditto, I was one of the DK1 backers so got the CV1 for free. I haven't used it much past the first week - only to demo to friends and such, really. I have some disillusionment about it also - it seems like Valve VR/Vive is getting a lot more dev support. Having tried the Vive also, I think delaying the Oculus motion controllers was a critical error. It turns out the motion controllers really open up a lot of use case…
Most of my friends who did the same sold their CV1 when the hype was high for a profit and went on to purchase the Vive. I live in an NYC apartment, so I don't really have the room to spare for the Vive, but prior to the free CV1 announcement, I planned to purchase a Vive.
After experiencing DK1, you really got a good idea of what VR at that price point was capable of. Sure, the resolution and comfort will improve slightly, but it was a good calibration of expectations for the market. I just hope there comes more and more interesting software to actually drive the industry, because currently it's looking like another 90s VR cycle.
Re: Growing Rift Between Valve and Oculus
#23Oculus / Vive / PSVR are all "consoles" in a way, and that as competition becomes more and more fierce, profitability on hardware will go down over time. By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform. What's different about consoles though is that, at least in Oculus and Vive's case, the software looks to be fairly compatible with one another (hack-bloc…
They're more peripherals than consoles. This is what makes it so frustrating to see what's happened to Oculus. Their recent moves are very anti-developer.
Re: Growing Rift Between Valve and Oculus
#24I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…
Ditto, I was one of the DK1 backers so got the CV1 for free. I haven't used it much past the first week - only to demo to friends and such, really. I have some disillusionment about it also - it seems like Valve VR/Vive is getting a lot more dev support. Having tried the Vive also, I think delaying the Oculus motion controllers was a critical error. It turns out the motion controllers really open up a lot of use case…
Certainly they could have done a lot more and given you more systems to interact with both inside and outside your ship.
I agree the software situation is dire. I tried VorpX with Aliens Isolation and there is just no comparison with other VR titles I have tried. I admit that doesn't include Chronos or The Climb which I have trouble spending the coin on for fear they are overrated tech demos instead of true AAA experiences.
Re: Growing Rift Between Valve and Oculus
#25I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…
Ditto, I was one of the DK1 backers so got the CV1 for free. I haven't used it much past the first week - only to demo to friends and such, really. I have some disillusionment about it also - it seems like Valve VR/Vive is getting a lot more dev support. Having tried the Vive also, I think delaying the Oculus motion controllers was a critical error. It turns out the motion controllers really open up a lot of use case…
Even when Touch finally comes out, it has been under so much secrecy and so many NDAs that I'm thinking it might have significant issues.
Re: Growing Rift Between Valve and Oculus
#26I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…
> I really wish I could know how Carmack feels about this. My impression is that Carmack is working on GearVR-related stuff in isolation from the rest of the Oculus/Facebook bureaucracy from the comfort of Dallas, TX. Hard to tell, but I'm not convinced he's even aware (or cares) about what's going on with Oculus in general: https://twitter.com/ID_AA_Carmack/status/733761224098242560
Re: Growing Rift Between Valve and Oculus
#27Oculus / Vive / PSVR are all "consoles" in a way, and that as competition becomes more and more fierce, profitability on hardware will go down over time. By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform. What's different about consoles though is that, at least in Oculus and Vive's case, the software looks to be fairly compatible with one another (hack-bloc…
I think Valve is trying to create an open platform for VR, so at least you could use Vive or some other device (probably not Oculus, though) that works with Steam VR games. It also makes no sense for Valve to allow anyone else that doesn't abide by those standards to use the Steam store (including Oculus).
https://github.com/ValveSoftware/openvr/wiki/IVROverlay_Over...
Re: Growing Rift Between Valve and Oculus
#28The PC gaming community online can be extremely toxic and idealistic, entirely ignoring business realities.
Re: Growing Rift Between Valve and Oculus
#29Earlier quoted context omitted.
They're more peripherals than consoles. This is what makes it so frustrating to see what's happened to Oculus. Their recent moves are very anti-developer.
That's what I mean -- they're trying to be consoles artificially. Vive has the Steam platform, Oculus has theirs.
Re: Growing Rift Between Valve and Oculus
#30I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…
Ditto, I was one of the DK1 backers so got the CV1 for free. I haven't used it much past the first week - only to demo to friends and such, really. I have some disillusionment about it also - it seems like Valve VR/Vive is getting a lot more dev support. Having tried the Vive also, I think delaying the Oculus motion controllers was a critical error. It turns out the motion controllers really open up a lot of use case…