Yes, I am thriving with a niche C++/Win32 graphics app. Web apps are a long way from having the responsiveness and control of a desktop app. Do you really think users will be doing Photoshop and AutoCAD in a browser? No matter if you have a fibre op connection, the lag is always there. Recently the main player in this domain moved to Web apps. There was an overwhelming protest from its customers, who insisted they pr…
> Web apps are a long way from having the responsiveness and control of a desktop app. I don't think this is the case. Facebook never needed desktop apps, did they? The web worked great for them.
Ask HN: Anyone making a living off of desktop applications?
21–30 of 201 posts
Re: Ask HN: Anyone making a living off of desktop applications?
#22Re: Ask HN: Anyone making a living off of desktop applications?
#23Re: Ask HN: Anyone making a living off of desktop applications?
#24I have tested SAAS but have seen that:
* People trust a desktop app more. * People value a desktop app more as they feel they "own" it and will pay more
YMMV
Re: Ask HN: Anyone making a living off of desktop applications?
#25I'm making video games for PC, Mac and Linux (like this one - http://store.steampowered.com/app/386900 ), it's a very traditional release cycle, I work on a project for x months, and then I release it, moving onto the next game after a few weeks of post-launch support. PC games are generally seen as more valuable than mobile games, so I don't need to sell a terribly large volume in order for me, a single developer, t…
Re: Ask HN: Anyone making a living off of desktop applications?
#26Yes, I am thriving with a niche C++/Win32 graphics app. Web apps are a long way from having the responsiveness and control of a desktop app. Do you really think users will be doing Photoshop and AutoCAD in a browser? No matter if you have a fibre op connection, the lag is always there. Recently the main player in this domain moved to Web apps. There was an overwhelming protest from its customers, who insisted they pr…
> Web apps are a long way from having the responsiveness and control of a desktop app. I don't think this is the case. Facebook never needed desktop apps, did they? The web worked great for them.
On a side-note, didn't Facebook just release a new UWP app and didn't they regret going the HTML5 route to start with (not focusing on native apps)?
Re: Ask HN: Anyone making a living off of desktop applications?
#27Yes, I am thriving with a niche C++/Win32 graphics app. Web apps are a long way from having the responsiveness and control of a desktop app. Do you really think users will be doing Photoshop and AutoCAD in a browser? No matter if you have a fibre op connection, the lag is always there. Recently the main player in this domain moved to Web apps. There was an overwhelming protest from its customers, who insisted they pr…
Re: Ask HN: Anyone making a living off of desktop applications?
#28Earlier quoted context omitted.
> Web apps are a long way from having the responsiveness and control of a desktop app. I don't think this is the case. Facebook never needed desktop apps, did they? The web worked great for them.
I don't think you can compare the way you use Facebook with the way you would use AutoCAD or Photoshop...
Re: Ask HN: Anyone making a living off of desktop applications?
#29Earlier quoted context omitted.
> Web apps are a long way from having the responsiveness and control of a desktop app. I don't think this is the case. Facebook never needed desktop apps, did they? The web worked great for them.
Depends on the audience and the application. As Photoshop and AutoCad are both mentioned, I think that's the benchmark and not something like Facebook that wouldn't benefit as much from running as a desktop client. On a side-note, didn't Facebook just release a new UWP app and didn't they regret going the HTML5 route to start with (not focusing on native apps)?
Re: Ask HN: Anyone making a living off of desktop applications?
#30I'm making video games for PC, Mac and Linux (like this one - http://store.steampowered.com/app/386900 ), it's a very traditional release cycle, I work on a project for x months, and then I release it, moving onto the next game after a few weeks of post-launch support. PC games are generally seen as more valuable than mobile games, so I don't need to sell a terribly large volume in order for me, a single developer, t…
Mind sharing your stack?