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Leaving the Mac App Store

blog.sketchapp.com

21–30 of 424 posts

Re: Leaving the Mac App Store

#21

Good. The other day the App Store was down and I couldn't use half of my downloaded apps because they failed "verification". I'll be happy as a clam to see more developers move their apps off of the App Store.

Do apps really contact the App Store to approve each launch? That would be a lot of tracking data that could be collected. How could it work if the endpoint is not connected to a network?

Re: Leaving the Mac App Store

#22
post #12

[deleted]

Really? They seem to target different kinds of users. For illustration work Affinity Designer has the edge but was still pretty badly suited for the kinds of UI design work people usually do in Sketch. Or at least that was the case the last time I tried it.

Re: Leaving the Mac App Store

#23
post #20
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

[deleted]

Would you prefer exclusive Mac OS games through Steam or Mac App Store?

Re: Leaving the Mac App Store

#24
post #12

[deleted]

Sketch 3 and Affinity Designer are two completely different markets. Sketch is a vector editing program (competing with Adobe Illustrator and Inkscape), Affinity Designer is a photo editing program (competing with Photoshop and Pixelmator).

Re: Leaving the Mac App Store

#25
post #12

[deleted]

Really? They seem to target different kinds of users. For illustration work Affinity Designer has the edge but was still pretty badly suited for the kinds of UI design work people usually do in Sketch. Or at least that was the case the last time I tried it.

[deleted]

Re: Leaving the Mac App Store

#26

Good. The other day the App Store was down and I couldn't use half of my downloaded apps because they failed "verification". I'll be happy as a clam to see more developers move their apps off of the App Store.

Do apps really contact the App Store to approve each launch? That would be a lot of tracking data that could be collected. How could it work if the endpoint is not connected to a network?

Something like that. It's ridiculous. I could not use 1Password until the App Store came back up, which was pretty inconvenient. Tweetbot also had the same problem and the developer tweeted about the situation: https://twitter.com/tapbot_paul/status/664668084146339840 (and more tweets around that timeframe).

Re: Leaving the Mac App Store

#27

>App Review continues to take at least a week That must be the most frustrating/annoying thing in the world. > there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch I'm sure there are good intentions to what Apple is doing there, but it would be nice to know more details. > and upgrade pricing remains unavailable Man,…

The intention of most of their decisions is more about their own money...

Case in point, it took forever for chrome or opera to come to iOS because they "competed" with the apple product already integrated into the OS, and "provided a less seamless user experience" ... basically, Apple didn't want to be outshined on their own platform...

Re: Leaving the Mac App Store

#28

Good. The other day the App Store was down and I couldn't use half of my downloaded apps because they failed "verification". I'll be happy as a clam to see more developers move their apps off of the App Store.

Do apps really contact the App Store to approve each launch? That would be a lot of tracking data that could be collected. How could it work if the endpoint is not connected to a network?

[deleted]

Re: Leaving the Mac App Store

#29

Good. The other day the App Store was down and I couldn't use half of my downloaded apps because they failed "verification". I'll be happy as a clam to see more developers move their apps off of the App Store.

Steam does this to me as well sometimes. Why can't these stores use some kind of encryption that can just validate "Yes at some point in the past this has been purchased on this computer" and leave it at that. Always online frankly seems excessive.

Steam seems to remember for a while... i've played Euro Truck Sim while traveling with no internet...

Re: Leaving the Mac App Store

#30

Good. The other day the App Store was down and I couldn't use half of my downloaded apps because they failed "verification". I'll be happy as a clam to see more developers move their apps off of the App Store.

Do apps really contact the App Store to approve each launch? That would be a lot of tracking data that could be collected. How could it work if the endpoint is not connected to a network?

No, they don't contact the app store to approve each launch. Apple has a root CA that expired, during this "event" apps wouldn't launch because they couldn't verify the code signing certificate. Apple updated their certificate, and all apps started working again.

See: https://news.ycombinator.com/item?id=10560634

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